diff options
| author | Dave Parks <davep@lindenlab.com> | 2013-05-30 19:07:44 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2013-05-30 19:07:44 -0500 | 
| commit | 2cfd002a3be43698f1524a099c9298a63e635092 (patch) | |
| tree | a79e17df900fb68cd82a09e5ee04b3dd42823ae4 /indra/newview/app_settings/shaders | |
| parent | 38f62f5ceed5ec7a9c5bcfd8afe443475b343b08 (diff) | |
NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/materials enabled.
Diffstat (limited to 'indra/newview/app_settings/shaders')
4 files changed, 14 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index cf29939cb2..eaaa7b208d 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -39,13 +39,15 @@ VARYING vec2 vary_texcoord0;  void default_lighting()   { -	vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; +	vec4 color = diffuseLookup(vary_texcoord0.xy);  	if (color.a < minimum_alpha)  	{  		discard;  	} +	color.rgb *= vertex_color.rgb; +  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 4070d41f47..b9ddbc8e1c 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -41,13 +41,15 @@ VARYING vec2 vary_texcoord0;  void default_lighting()   { -	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; +	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);  	if (color.a < minimum_alpha)  	{  		discard;  	} +	color.rgb *= vertex_color.rgb; +	  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index e130ef5d91..5740987ab1 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -40,12 +40,15 @@ VARYING vec2 vary_texcoord0;  void fullbright_lighting()  { -	vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; +	vec4 color = diffuseLookup(vary_texcoord0.xy);  	if (color.a < minimum_alpha)  	{  		discard;  	} + +	color.rgb *= vertex_color.rgb; +  	color.rgb = pow(color.rgb, vec3(texture_gamma));  	color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index 56ad658696..d64584c015 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -42,12 +42,15 @@ VARYING vec2 vary_texcoord0;  void fullbright_lighting()  { -	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; +	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);  	if (color.a < minimum_alpha)  	{  		discard;  	} +	 +	color.rgb *= vertex_color.rgb; +  	color.rgb = pow(color.rgb, vec3(texture_gamma));  	color.rgb = fullbrightAtmosTransport(color.rgb); | 
