| Age | Commit message (Collapse) | Author | 
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|  | texture gamma corrections to spot inputs | 
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|  | we can included gamma ops | 
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|  | slight cleanup. | 
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|  | normalizes from various lighting functions, rework flow control based on profile feedback. | 
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|  | divides from various lighting functions. | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
|  | implementations | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | falloff (again). | 
|  | slow down on ATI on Mac | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit). | 
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|  | and remove haxors | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
|  | used and glossiness bludgeoning environment intensity.
Reviewed/written by Graham. | 
|  | damped by glossiness | 
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|  | calculator instead of binormal calculator, convert binormal centric code to tangent centric) | 
|  | advanced lighting enabled. | 
|  | lighting/materials enabled. | 
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|  | testing based overhaul WIP
Reviewed by Graham | 
|  | descrepencies. |