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path: root/indra/newview/app_settings/shaders
AgeCommit message (Collapse)Author
2012-09-09Use a customized normalized gaussian specular term.Jonathan Goodman
2012-08-16merge up to latest viewer-developmentOz Linden
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-31merge up to latest viewer-developmentOz Linden
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-16Path-814: Corrected shader fragment compilation error.prep
2012-07-11MAINT-794 Fix for assert on loading some types of objects before their parents.Dave Parks
2012-07-11MAINT-794 Fix for assert on loading some types of objects before their parents.Dave Parks
2012-06-28Merge cleanupDave Parks
2012-06-28MergeDave Parks
2012-06-28merge up to 3.3.3-releaseOz Linden
2012-06-22Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-06-22MAINT-653 Fix for shadow acne at high altitudesDave Parks
2012-06-22mergeDave Parks
2012-06-15MergeDave Parks
2012-06-13MergeGeenz
2012-05-30MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and ↵Dave Parks
Shadows enabled.
2012-05-25Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24MAINT-616 Fix for broken projectors.Dave Parks
2012-05-24MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.Dave Parks
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ↵Dave Parks
enabled
2012-05-21MAINT-616 Add shaders for experimental transform feedback LoD updatesDave Parks
2012-05-10Unpack X, Y, and Z within the light shaders. Also some missing bits from ↵Jonathan Goodman
terrainF and treeF.
2012-05-10Encode viewspace Z normal to preserve negative Z (fixes all light shifting ↵Jonathan Goodman
errors, and shiny environment map errors due to lack of negative Z)
2012-05-07MAINT-583 Fix for broken projectors when shadows set to none.Dave Parks
2012-04-22remove a now-unused uniform.Adam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
a bunch of trivial clean-ups and commentary.
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
Coalesced patchset.
2012-04-13merge changes for drtvwr-135Oz Linden
2012-04-10MAINT-74 Fix "show cross sections" crashing and not working in general.Dave Parks
2012-04-05Pull and merge from ↵Todd Stinson
ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
2012-04-04Add pathfindingNoNormal shader.Dave Parks
2012-04-04Better contrast between shapes and their outlines.Dave Parks
2012-04-03Pathfinding visualization WIP -- add many controls for x-ray render, add ↵Dave Parks
lighting, and better combat z-fighting and noise from wireframes and overlays
2012-04-02Cleaner render of walkables and materials. Convert Vector3 color parameters ↵Dave Parks
to Color4.
2012-03-27Tweaked the sun's glow to be less powerful.Jonathan Goodman
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-15SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.Dave Parks
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks