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path: root/indra/newview/app_settings/shaders
AgeCommit message (Expand)Author
2023-04-11SL-19564 Document magic number.Dave Parks
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...RunitaiLinden
2023-04-08Start scrapping screenTarget().Jonathan "Geenz" Goodman
2023-04-07SL-19538 Remove clouds from irradiance maps and don't conflate max probe samp...Dave Parks
2023-04-06SL-19538 Back off on sun brightening a bit, remove errant brightening of clou...Dave Parks
2023-04-06SL-19538 Nudge sun brightness and replace "gamma" with an exposure scaler app...Dave Parks
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-04-06SL-19543: Fix blinn phong prims with alpha blending not blending (#158)cosmic-linden
2023-04-05SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)RunitaiLinden
2023-04-05SL-19538 Followup -- tune exposure parameters and clamp local light ambiance....RunitaiLinden
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
2023-03-31Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...Jonathan "Geenz" Goodman
2023-03-31Move glow extract to be after tonemapping.Jonathan "Geenz" Goodman
2023-03-31SL-19485 Fix for sun shadows having no effect on water. Make sphere probes f...Dave Parks
2023-03-30DRTVWR-559 Auto exposure tuning (fix horizon).Dave Parks
2023-03-30DRTVWR-559 Auto exposure tuning.Dave Parks
2023-03-30SL-19517 Followup -- fix broken fallback probe. Adjust water brightness.Dave Parks
2023-03-30SL-19517 Fix for RenderReflectionProbeCount other than 256 causing black refl...Dave Parks
2023-03-30DRTVWR-559 Reduce probe flashing and exposure flickering.Dave Parks
2023-03-30DRTVWR-559 Add RenderAutomaticReflectionProbes control. Tweak automatic expo...Dave Parks
2023-03-29DRTVWR-559 Drop the upper bound on exposure.Dave Parks
2023-03-29DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...Dave Parks
2023-03-28DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ...Dave Parks
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-27Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-03-27DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake h...Dave Parks
2023-03-27Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...Jonathan "Geenz" Goodman
2023-03-27Fix up the graphics setting detectionJonathan "Geenz" Goodman
2023-03-27SL-19477 Remove angular attenuation from sphere probe weight to fix harsh ind...Dave Parks
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...Dave Parks
2023-03-13Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...Jonathan "Geenz" Goodman
2023-03-13Make sure the glow combine only happens in the gamma correct shader.Jonathan "Geenz" Goodman
2023-03-10This corrects tangents on blinn-phong surfaces to use proper mikkt calculatio...Rye Mutt
2023-03-10Fix alpha blended blinn-phong glossiness in punctual lights and glossy env ap...Rye Mutt
2023-03-07SL-19355 Irradiance rebalance.Dave Parks
2023-03-02SL-19281 Post review cleanup.Dave Parks
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and move...Dave Parks
2023-02-28Merge pull request #97 from secondlife/brad/DRTVWR-559Brad Linden
2023-02-28Merge pull request #96 from secondlife/SL-19729cosmic-linden
2023-02-27Mac shader and assertion fixes for DRTVWR-559Brad Linden
2023-02-27SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniformsCosmic Linden
2023-02-27SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,...Dave Parks
2023-02-27Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-27DRTVWR-559 Fix for local lights being applied to fullbright objects.Dave Parks
2023-02-27Merge pull request #92 from secondlife/SL-19262cosmic-linden
2023-02-27DRTVWR-559 Fix for mac buildDave Parks
2023-02-25Hammering on more mac optimizations.Jonathan "Geenz" Goodman
2023-02-24SL-19269: For PBR materials, apply texture animation independently of the und...Cosmic Linden
2023-02-24DRTVWR-559 Fix for ignoring specular channel alpha for attenuation environmen...Dave Parks
2023-02-24SL-19265: Fix precision issue with texture transforms by moving transform mat...Cosmic Linden