Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SL-17274: Stub for PBR DrawPool and shader
Approved-by: Euclid Linden
Approved-by: Dave Parks
|
|
|
|
|
|
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
|
|
|
|
|
|
|
|
attachments rendering to depth buffer)
|
|
|
|
|
|
removal of glow-only rigged meshes from depth buffer.
|
|
|
|
|
|
rigged meshes.
|
|
|
|
support to highlight transparent).
|
|
textures
|
|
|
|
|
|
|
|
# Conflicts:
# doc/contributions.txt
|
|
|
|
outside of the bound fbo in forward render class2 cloud shader
|
|
space for accurate color reproduction of sun textures
|
|
dim in EEP
|
|
|
|
|
|
|
|
|
|
Contribution
|
|
|
|
|
|
|
|
Removed some potential div-by-0 NaNs and a mangled clamp.
|
|
|
|
|
|
|
|
|
|
|
|
original fall-off.
Had to find a balance in the sunlight intensity calculation that behaves correctly for
both these issues.
|
|
|
|
|
|
|