summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders
AgeCommit message (Collapse)Author
2013-05-01Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-05-01Fix up specular highlights and gamma correction for projectors.Dave Parks
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-04-30Merge vwr-dev-mat againGraham Madarasz
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-30Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XMLGraham Madarasz
2013-04-30MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque ↵Dave Parks
distance attenuation
2013-04-29NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define'sDave Parks
2013-04-29Merged with https://bitbucket.org/lindenlab/viewer-development-materialsGeenz
2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's ↵Geenz
intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
2013-04-26Merge vwr-dev-matGraham Madarasz
2013-04-26Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine mergesGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25NORSPEC-104 Fix for texture animation sometimes not overriding specular and ↵Dave Parks
normal map texture coordinates.
2013-04-25NORSPEC-106 Fix for emissive mask overriding environment mask.Dave Parks
2013-04-25NORSPEC-118 Compatibility pass against advanced lighting disabled.Dave Parks
2013-04-24Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-24Correct fix to include affect on ambient term and make work on Mac nVGraham Madarasz
2013-04-24Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaVGraham Madarasz
2013-04-24Merge vwr-dev-matGraham Madarasz
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops ↵Graham Madarasz
with nV mobile graphics cards
2013-04-24Fix for overbrigtened alpha blended objects in deferred. Linearize diffuse ↵Geenz
surface color in the vertex shader before passing it to the fragment shader.
2013-04-23Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-22Fix avatar alpha shader define setupGraham Madarasz (Graham)
2013-04-22NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ↵Dave Parks
attachments.
2013-04-22Fix regression in alpha shader on non-Mac from recent changesGraham Madarasz (Graham)
2013-04-20Another mismergeGraham Madarasz (Graham Linden)
2013-04-20Fixup merge with vwr-dev-matGraham Madarasz
2013-04-20Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-20Fix rendering artifacts on Mac Mobile GeForce cardsGraham Madarasz
2013-04-19Fixed line endings on shaderGraham Madarasz
2013-04-19Fix forward decl to match changed func def and clear defines between shader ↵Graham Madarasz
compiles for ifdef sanity
2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ↵Dave Parks
spotlight lighting
2013-04-19Avoid mac shader compiler crash on someFuncTakingFloats(INTEGER_CONSTANT) ↵Graham Madarasz
malarkey
2013-04-19Change #ifs to #ifdefs for mac compilerGraham Madarasz (Graham Linden)
2013-04-19Rework ifdefing and fix windows shader compiler warnings from materialFGraham Madarasz
2013-04-19Shader changes for Mac compatGraham Madarasz (Graham Linden)
2013-04-19Merge viewer-dev-materialsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Fix for alpha blended objects becoming too bright when gamma correction is ↵Geenz
applied.
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Mitigation for light attenuation looking different with gamma correction. ↵Geenz
Assume that light attenuation wants to be linearized before we apply gamma correction.
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18This should take care of alpha blended full bright objects and gamma correction.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma ↵Geenz
*before* glow and other post processing effects that don't care about being gamma correct.
2013-04-18NORSPEC-90 Remove unused state from alphaF/alphaVDave Parks
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18NORSPEC-125 Materials V shader cleansingGraham Madarasz