Age | Commit message (Collapse) | Author |
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shadows
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Fix for brightening of PBR materials at the shadow horizon.
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preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
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TODO: Why did this work for the equivalent non-rigged prim?
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remove exposure correction from legacy fullbright balance PBR materials against legacy.
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DRTVWR-583
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DRTVWR-559
SL-19524
SL-19513
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down glare on legacy materials.
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brightness to allow ACES Hill all the time.
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Makes our binding flow _far more_ predictable and makes way more sense.
DRTVWR-559
SL-19524
SL-19513
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samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza).
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clouds, and update midday to not be red shifted.
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approximation
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exposure controls not persist, limit exposure range, and do a debug gl pass.
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* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling.
* SL-19538 Followup -- review feedback changes.
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ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
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* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
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DRTVWR-559
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SL-19513
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fade in.
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reflections.
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exposure.
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luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
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to exposure sample.
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hacky HDR sky reflections).
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DRTVWR-559
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SL-18563
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indirect lighting. Minor incidental decruft.
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probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
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DRTVWR-559
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