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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2022-12-12
Merge branch 'main' into DRTVWR-570-maint-Q
Andrey Lihatskiy
2022-11-14
SL-18637 Reverted material shader changes
Andrey Lihatskiy
2022-11-09
Merge remote-tracking branch 'BeqJanus/ll-viewer-pull-requests/Beq-alpha-mask...
Andrey Lihatskiy
2022-11-05
[BUG-232834][BUG-232871] Alpha mask is being applied with emissive mask
Beq
2022-10-20
Merge branch 'master' into DRTVWR-570-maint-Q
Andrey Lihatskiy
2022-10-01
SL-14696 SL-13629 Re-add gradation fix after merging a contribution
Andrey Kleshchev
2022-09-30
Port required changes to render rainbows and sun dogs to class1 deferred sky ...
Rye Mutt
2022-06-06
SL-17532 Potential fix for some rigged mesh draw order issues.
Dave Parks
2022-05-19
SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture bef...
Dave Parks
2022-05-17
SL-17421 Fix for fullbright alpha mask shader ignoring vertex alpha
Dave Parks
2022-05-16
SL-17417 Fix for incorrect reflection orientation on some moving child prims.
Dave Parks
2022-04-26
SL-17086 Fix for bad lighting in upload preview render.
Dave Parks
2022-04-11
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...
Dave Parks
2022-04-11
SL-17173 Impostor quality pass.
Dave Parks
2022-03-25
Merged DRTVWR-546 into SL-16993
Michael Pohoreski
2022-03-24
SL-17028 Fix for inconsistent ordering of transparent rigged meshes and remov...
Dave Parks
2022-03-18
SL-16993: Add new shaders for physics hull
Ptolemy
2022-03-04
SL-16928 Fix for broken bumpmaps on Intel GPUs
Dave Parks
2021-12-17
SL-16478 Fix for octree and render batch debug display not working with rigge...
Runitai Linden
2021-12-15
SL-16489 Fix for rigged attachment glow showing up near origin.
Runitai Linden
2021-12-08
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...
Runitai Linden
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-11-16
DRTVWR-546 merge in master v6.5.1
Dave Houlton
2021-11-12
SL-14895, restore previous post-deferred alpha behavior
Dave Houlton
2021-06-07
Merge branch 'master' into DRTVWR-521-maint
Andrey Lihatskiy
2021-02-09
DRTVWR-525 housekeeping: delete unused shader file
Dave Houlton
2021-01-29
SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside outside...
Ptolemy
2021-01-29
SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma sp...
Ptolemy
2021-01-22
SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim...
Ptolemy
2021-01-19
SL-13629, reconstruct rainbow lookup coord to reduce interior banding
Dave Houlton
2021-01-13
SL-13629 Modify texcoord to reverse rainbow color order
Dave Houlton
2021-01-07
SL-14035 revert incorrect removal of glare
Ptolemy
2021-01-06
SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection
Ptolemy
2020-10-26
SL-13560 Water reflections do not reflect everything when ALM is enabled
Andrey Kleshchev
2020-10-14
DRTVWR-510 merge master 6.4.11
Dave Houlton
2020-09-29
Merge branch 'master' 6.4.10 into DRTVWR-510
Dave Houlton
2020-09-28
Merged master(DRTVWR-497) into DRTVWR-482
Andrey Kleshchev
2020-09-16
DRTVWR-4976 Misc shader cleanup.
Dave Houlton
2020-09-16
SL-13768 clang-format class2 deferred skyF.glsl (whitespace)
Dave Houlton
2020-09-16
SL-13768 de-obfuscate the ALM version of skyF.glsl
Dave Houlton
2020-09-15
SL-13768 remove moon glow from ALM deferred path as well
Dave Houlton
2020-09-11
SL-13465 Restore Pre-EEP haze effecting moon
Ptolemy
2020-09-11
SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF.
Ptolemy
2020-09-02
SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve or...
Dave Houlton
2020-09-02
SL-12978 clang-format shader file (whitespace)
Dave Houlton
2020-09-02
SL-12978 de-obfuscate, banish the temps
Dave Houlton
2020-09-02
SL-12978 refactor sunlight intensity calculation
Dave Houlton
2020-08-28
SL-13768 clang-format shader files (whitespace)
Dave Houlton
2020-08-28
SL-13768 de-obfuscate cloud/sky vertex shaders
Dave Houlton
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