Age | Commit message (Collapse) | Author |
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before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
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attachments rendering to depth buffer)
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removal of glow-only rigged meshes from depth buffer.
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rigged meshes.
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support to highlight transparent).
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textures
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This reverts commit ebadc409de90c75f96a005e8f45a3eee4ad243e0.
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# Conflicts:
# doc/contributions.txt
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injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
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outside of the bound fbo in forward render class2 cloud shader
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space for accurate color reproduction of sun textures
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dim in EEP
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Contribution
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Removed some potential div-by-0 NaNs and a mangled clamp.
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original fall-off.
Had to find a balance in the sunlight intensity calculation that behaves correctly for
both these issues.
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