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path: root/indra/newview/app_settings/shaders/class3
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2023-05-26Addressing some performance related feedback with SSR getting drastically ↵Jonathan "Geenz" Goodman
slower. DRTVWR-559 DRTVWR-583
2023-05-25Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-05-25SL-19713 Fix for broken avatar preview render in animation upload. ↵RunitaiLinden
Incidental decruft and camera FoV network spam reduction.
2023-05-25Fix underwater fog mismatch between opaque and alpha blend when local lights ↵Rye Mutt
are nearby (#227) * Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader
2023-05-25DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub ↵RunitaiLinden
some NaNs.
2023-05-23DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on ↵RunitaiLinden
RenderReflectionProbeLevel for preferences (which works).
2023-05-22Address feedback.Jonathan "Geenz" Goodman
DRTVWR-583 DRTVWR-559
2023-05-22Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-22Just a couple of tweaks to settings.Jonathan "Geenz" Goodman
DRTVWR-583
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵RunitaiLinden
fullbright alpha. Incidental decruft.
2023-05-11Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-11Finally get glossy SSR up.Jonathan "Geenz" Goodman
DRTVWR-583
2023-04-25DRTVWR-559 Optimization pass on probe allocation and search. Incidental ↵RunitaiLinden
decruft.
2023-04-21DRTVWR-559 Don't use automatic probes on water (fixes lots of visual artifacts)RunitaiLinden
2023-04-18DRTVWR-559 Add control for automatic reflection probes to advanced ↵RunitaiLinden
preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, ↵RunitaiLinden
remove exposure correction from legacy fullbright balance PBR materials against legacy.
2023-04-12SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone ↵RunitaiLinden
down glare on legacy materials.
2023-04-12DRTVWR-559 Fix for burn-in on legacy gloss materials.Dave Parks
2023-04-11DRTVWR-559 Make sunlight specular consistent with pointlight specular.Dave Parks
2023-04-11SL-19564 Add missing legacy_adjustDave Parks
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵RunitaiLinden
brightness to allow ACES Hill all the time.
2023-04-07SL-19538 Remove clouds from irradiance maps and don't conflate max probe ↵Dave Parks
samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza).
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵Dave Parks
exposure controls not persist, limit exposure range, and do a debug gl pass.
2023-04-05SL-19538 Followup -- tune exposure parameters and clamp local light ↵RunitaiLinden
ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
2023-03-31SL-19485 Fix for sun shadows having no effect on water. Make sphere probes ↵Dave Parks
fade in.
2023-03-30DRTVWR-559 Auto exposure tuning (fix horizon).Dave Parks
2023-03-30DRTVWR-559 Auto exposure tuning.Dave Parks
2023-03-30SL-19517 Followup -- fix broken fallback probe. Adjust water brightness.Dave Parks
2023-03-30SL-19517 Fix for RenderReflectionProbeCount other than 256 causing black ↵Dave Parks
reflections.
2023-03-27Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into ↵Jonathan "Geenz" Goodman
DRTVWR-559
2023-03-27Fix up the graphics setting detectionJonathan "Geenz" Goodman
SL-18563
2023-03-27SL-19477 Remove angular attenuation from sphere probe weight to fix harsh ↵Dave Parks
indirect lighting. Minor incidental decruft.
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ↵Dave Parks
probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
2023-03-10This corrects tangents on blinn-phong surfaces to use proper mikkt ↵Rye Mutt
calculation (#118)
2023-03-10Fix alpha blended blinn-phong glossiness in punctual lights and glossy env ↵Rye Mutt
application (#117)
2023-03-02SL-19281 Post review cleanup.Dave Parks
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and ↵Dave Parks
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
2023-02-27SL-19226 Reimplement water fresnel offset/scale, exposure balance for ↵Dave Parks
midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
2023-02-27DRTVWR-559 Fix for local lights being applied to fullbright objects.Dave Parks
2023-02-24DRTVWR-559 Fix for ignoring specular channel alpha for attenuation ↵Dave Parks
environment intensity.
2023-02-24SL-19212 Resurrect glare and apply to PBR materials as well (and fix color ↵Dave Parks
mismatch in legacy alpha vs opaque).
2023-02-17SL-19128 Soften the transition between manual and automatic sphere probes.Dave Parks
2023-02-13SL-18664 Fix for "transparent water" off causing broken horizon line.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵Dave Parks
(optimization). Incidental decruft.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-01-30Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵Dave Parks
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
2023-01-30Fix DRTVWR-559 EOL at EOF to pass coding policy checksBrad Linden