summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class3
AgeCommit message (Collapse)Author
2019-06-10SL-10969, SL-11051Graham Linden
Make fullbright alpha mask with mask cutoff == 0 not generate shadows. Adjust handling of ambient across forward and deferred again.
2019-06-06SL-10969Graham Linden
More tweaking ambient light.
2019-06-03SL-10966Graham Linden
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
2019-05-29SL-10969Graham Linden
Modify ambient handling and forward projector lighting again to stamp out alpha fires.
2019-05-28SL-10969, SL-11073Graham Linden
Modify forward projector lighting to use falloff like the deferred lights. Make tex cache not evaluate evictions for size during validation passes.
2019-05-23Add render debug controls for forcing disable of ambient, sun, and local ↵Graham Linden
light contributions (engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode).
2019-05-21SL-11238Graham Linden
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM.
2019-05-16Revert lighting changes for 10856 causing knock-on.Graham Linden
2019-05-13SL-10856Graham Linden
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
2019-05-13SL-11149Graham Linden
More shader tweaks to fullbright transport to get correct coloring while keeping fog fixes.
2019-05-07SL-11055, SL-10966, SL-11087Graham Linden
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
2019-05-03SL-11090Graham Linden
Tamp down bloom so we don't have to redo ten thousand gloss maps.
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
2019-04-30SL-10856Graham Linden
Remove ambient clamp to keep shadows dark. Partial fix for class 3 ambient term being wrong.
2019-04-29SL-10956, SL-10969Graham Linden
Don't ignore far z in culling. Fix Mid lighting being very dark. Partial fix for broken projectors with forward rendering.
2019-04-26Lighting WIPGraham Linden
Consistency across class2/3/ALM lighting.
2019-04-25Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness ↵Graham Linden
about it). Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
2019-04-22SL-10856Graham Linden
Restore light sum loops to fix broken ambient.
2019-04-19Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS ↵Graham Linden
to WL). Remove all refs to now unused calcFragAtmospherics.
2019-04-19SL-10967Graham Linden
All paths now use the same atmospheric transport calcs.
2019-04-19Add directory names to sentinels in shaders so shaders with same filename ↵Graham Linden
can be differentiated in nSight while debugging.
2019-04-10I don't think the class3 variant is used, but just in case.Geenz
--HG-- branch : OPEN-340
2019-03-28SL-10829, SL-10830Graham Linden
Replace old spot prio calc. Replace fudge factors on light radius and falloff for deferred lights.
2019-03-27Fix projector falloff and attenuation handling.Graham Linden
2019-03-22Make class3 light sum loop use light_diffuse[0] for sunlight_color instead ↵Graham Linden
of atmosAffectDirectionalLight with sunlight_color that isn't updated correctly.
2019-03-20SL-10449Graham Linden
Fix name of attenuation setter used. Fix flipped light vec. Make class3 lights use shadows on projector ambiance too.
2019-03-19SL-10764Graham Linden
Fix the light_atten decsl for specular lighting too.
2019-03-19SL-10764Graham Linden
Fix lighting issues when using shaders, but not ALM. Shader code cleanup (remove do nothing functions only in one file). Fix obsolete comment to refer to correct storage for projector ambiance.
2019-03-03SL-10664, SL-10666Graham Linden
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work.
2019-02-28EEP performance WIPGraham Linden
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-06SL-10478Graham Linden
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-01-30SL-10415, SL-10434Graham Linden
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly).
2019-01-24SL-10276Graham Linden
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down.
2019-01-17SL-10368Graham Linden
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO) preventing atmospherics (and thus ALM) from working on OSX.
2019-01-10Fix for lineendings in depthToShadowVolumeG.glslandreykproductengine
2019-01-04Add new shaders for generating shadows from clouds.Graham Linden
Add new class3 shadow shaders for VSM shadows. Add disabled shadow pass in WLSky for using above.
2019-01-03Fix per-frag fullbright soft clip convenience funcs to include additive and ↵Graham Linden
atten args.
2018-12-19Add new shaders for advanced atmo SH env lighting calcs.Graham Linden
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-11-12SL-10044 SL-10045Graham Linden
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
2018-11-09Add missing new shader files.Graham Linden
2018-11-09Yes, Maurice, baby steps.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵Graham Linden
lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on).
2018-11-01SL-9994Graham Linden
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail.
2018-10-10Remove unused uniforms from atmospherics helper shaders.Graham Linden
2018-10-10Remove some unused atmospherics helpers and forward declarations of unused ↵Graham Linden
helper funcs.
2018-10-09SL-1289Graham Linden
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
2018-10-05SL-1925Graham Linden
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.