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author | Graham Linden <graham@lindenlab.com> | 2019-03-19 15:02:13 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-03-19 15:02:13 -0700 |
commit | 1a6f54cb5ede03f7e7d0b24f7eb45081adf0464e (patch) | |
tree | ef652dfca9c93b1cd2411afdecebadccf4f85d75 /indra/newview/app_settings/shaders/class3 | |
parent | 30bdc6c7c5ea068d72c13f18ea550d86889892d4 (diff) |
SL-10764
Fix lighting issues when using shaders, but not ALM.
Shader code cleanup (remove do nothing functions only in one file).
Fix obsolete comment to refer to correct storage for projector ambiance.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index 9842d9ba93..5302b05043 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -32,7 +32,7 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); uniform vec4 light_position[8]; uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; +uniform vec4 light_attenuation[8]; uniform vec3 light_diffuse[8]; vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) |