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path: root/indra/newview/app_settings/shaders/class3
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2022-10-13SL-18190 Tweak reflection probe mixing on water.Dave Parks
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement ↵Dave Parks
"Transparent Water" checkbox.
2022-10-11SL-18190 Fix for mystery circle showing up on east side of reflection ↵Dave Parks
probes. Add one probe to rule them all as a fallback for pixels that aren't inside any influence volume.
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split ↵Dave Parks
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
2022-10-10SL-18190 Use funky distance based error correction only on water surface ↵Dave Parks
(revisit for general use later).
2022-10-07SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ↵Dave Parks
make underWaterF and softenLightF apply water fog in linear space.
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-09-30SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. ↵Dave Parks
Restore SSAO to release version.
2022-09-29SL-18132 Fix for errant shadow when sun shadows are disabled.Dave Parks
2022-09-29SL-18190 Fix for haze color being completely wrong (now it's just half wrong).Dave Parks
2022-09-28SL-18190 WIP - Linear space atmospherics take 2Dave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵Dave Parks
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
2022-09-26SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao ↵Dave Parks
to irradiance.
2022-09-26SL-18190 WIP - Whoopsie from last commitDave Parks
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity ↵Dave Parks
between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
2022-09-23SL-18120 Fix for specular color of legacy materials tinting environment ↵Dave Parks
reflections from "environment" intensity.
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵Dave Parks
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
2022-09-21SL-18190 Fix for fullbright alpha blended legacy materials appearing in ↵Dave Parks
wrong color space
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase ↵Dave Parks
precision of reflection probes). Faster radiance and irradiance map generation.
2022-09-20SL-18190 Don't allocate mips for irradiance maps because they're never ↵Dave Parks
generated. Disable OpenGL core profile on Intel by default.
2022-09-17Cleanup more unused functions and fix spotLightF (whoops)Dave Parks
2022-09-17Fix for spotlights in background not matching foreground. Remove some ↵Dave Parks
unused functions.
2022-09-17Make sure specular highlights from punctual lights don't fall off of ↵Dave Parks
polished surfaces
2022-09-17WIP - Fix for alpha PBR lighting for point lights (spot lights treated as ↵Dave Parks
point lights for now)
2022-09-17WIP - multiSpotLightF uses proper PBR shading, alpha is broken but pushing ↵Dave Parks
now in case my hard drive melts
2022-09-17WIP - replace PBR implementation - point lightsDave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-13SL-17701 WIP -- Correct color space management for base color and emissive ↵Dave Parks
color factors and textures. Support for double sided alpha blended PBR materials.
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ↵Dave Parks
materials
2022-09-13SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity ↵Dave Parks
between deferred and alpha passes for sunlight and IBL.
2022-09-09Merged in SL-17967 (pull request #1113)Howard Stearns
SL-17967 require 4.1 core profile
2022-09-02DRTVWR-559: PBR: Show sun in specular spotlight relfectionPtolemy
2022-09-02Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-09-02SL-18082: PBR: Fix spotlight color and seamPtolemy
2022-09-01SL-17967 - block layout binding acceptable to appleHoward Stearns
2022-09-01Use an SRGB buffer for initial reflection map capture for proper linear samplingRye Mutt
Fix irradiance gen up vector to be properly normalized
2022-09-01Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967Howard Stearns
2022-08-31DRTVWR-559: PBR: Cleanup distance attenuation calcsPtolemy
2022-08-31SL-17975: PBR: Don't process point light if outside light radiusPtolemy
2022-08-31DRTVWR-559: PBR: Cleanup: Don't do redundant dot(n,l) calcPtolemy
2022-08-31SL-17975: PBR: Fix point light poppingPtolemy
2022-08-31DRTVWR-559: PBR: Disable PBR bloomPtolemy
2022-08-31SL-17703: Fix mergePtolemy
2022-08-30SL-17703: PBR: Fix albedo being in wrong color space, add support for debug ↵Ptolemy
default_irradiance.png
2022-08-30SL-18055 Fix for soft cube maps on chrome (don't clamp roughness value)Dave Parks
2022-08-30SL-17705 AMD compatibility -- use a specific LoD of irradiance map to avoid ↵Dave Parks
black outlines on AMD
2022-08-29Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967Howard Stearns
2022-08-26SL-17703: PBR: revert dc8773ff, tweak sunlight albedo to be darkerPtolemy
2022-08-26SL-17766: PBR: Remove redundant misc. dot() calculationsPtolemy
2022-08-26DRTVWR-559: PBR: CleanupPtolemy