diff options
author | Dave Parks <davep@lindenlab.com> | 2022-09-13 18:41:24 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2022-09-13 18:41:24 -0500 |
commit | 2a5219b23f5f91a2415a51324bb5c160a0139663 (patch) | |
tree | 11d4e508d604c31d70da9c7f0641725763a0ef6b /indra/newview/app_settings/shaders/class3 | |
parent | 5a10b11b0d306334cd80f52f267ca8c525672062 (diff) |
SL-17701 WIP -- Correct color space management for base color and emissive color factors and textures. Support for double sided alpha blended PBR materials.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 50aa93fea6..1a7e11a1cd 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -131,7 +131,7 @@ void main() float light_gamma = 1.0 / 1.3; vec4 diffuse = texture2DRect(diffuseRect, tc); - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); // NOTE: PBR sRGB Emissive + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); // NOTE: PBR linear Emissive #if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; |