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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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class3
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Author
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-04
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-22
SH-2244 Fix for artifacts with L&S enabled when using core profile.
Dave Parks
2011-09-19
SH-2243 fix for error in cloth shader
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-17
fix files that do not end with a newline (warn-on-failure:copyright because s...
Oz Linden
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-27
SH-1990 Fix for redundantly applying some color scaling to sky and water (als...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-30
pull internationalization fixes from faulty split
Oz Linden
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-05-09
Rejig deferred normal-map packing a little, to double its accuracy for free.
Tofu Linden
2010-05-06
EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection inst...
Tofu Linden
2010-04-23
Backed out changeset b379d162769e
Tofu Linden
2010-04-23
Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred r...
Tofu Linden
2010-04-22
ssreflections: dampen/blur ssreflections rather more.
Tofu Linden
2010-04-21
port class1 ssreflections tweaks to class2 and class3
Tofu Linden
2010-04-16
strengthen the fakey blur in the fakey ssreflections.
Tofu Linden
2010-04-07
apply latest ssreflections tweaks to class2 and class3.
Tofu Linden
2010-04-02
ssreflection: restore the shadow factor I accidentally removed with the last ...
Tofu Linden
2010-04-02
apply ssreflection changes to class2 and class3 too.
Tofu Linden
2010-03-31
debug ssreflection blur direction. minor.
Tofu Linden
2010-03-29
ss reflections tweakage:
Tofu Linden
2010-03-28
ss reflections: make the guess less far from the source.
Tofu Linden
2010-03-26
screen-space reflections: remember to unbias the value from the depth map. d...
Tofu Linden
2010-03-22
screen-space reflections mk4. generally subtle. very cheap.
Tofu Linden
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2009-09-22
Merging render-pipeline-6-qa-2 into viewer-2
David Parks
2008-02-27
Merge of windlight into release (QAR-286). This includes all changes in
Brad Kittenbrink
2007-01-02
Print done when done.
James Cook