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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2013-07-21
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...
Graham Linden
2013-07-17
NORSPEC-291 put back conversion to srgb in deferred water shader
Graham Linden
2013-07-17
NORSPEC-291 fix materials underwater, disable attempt at materials in reflect...
Graham Linden
2013-07-16
NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullb...
Graham Linden
2013-07-16
NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rende...
Graham Linden
2013-07-15
NORSPEC-291 first attempt at gamma correction of materials in reflections
Graham Linden
2013-07-15
NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime se...
Graham Linden
2013-07-12
NORSPEC-291 WIP added underwater deferred program and more reflection pass work
Graham Linden
2013-07-12
NORSPEC-291 WIP fix materials underwater with shadows on
Graham Linden
2013-07-11
NORSPEC-291 WIP fix avatar disappearing
Graham Madarasz (Graham)
2013-07-11
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...
Graham Madarasz (Graham)
2013-07-10
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...
Graham Linden
2013-07-03
Merge vwr-dev-mat
Graham Linden
2013-07-03
NORSPEC-297 fix deferred fog using wrong ref point
Graham Linden
2013-07-03
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-07-03
NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.
Dave Parks
2013-07-03
NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...
Graham Linden
2013-07-03
Merge vwr-dev-mat
Graham Linden
2013-07-03
NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w...
Graham Linden
2013-07-03
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-07-02
NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparity
Graham Linden
2013-07-02
NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.
Dave Parks
2013-07-02
Merge vwr-dev-mat
Graham Linden
2013-06-26
MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 i...
Dave Parks
2013-06-26
Automated merge with https://bitbucket.org/davep/viewer-release-iqa-1366
Dave Parks
2013-06-26
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-26
NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF
Dave Parks
2013-06-25
MATBUG-78 Fix for alpha lighting falloff not matching opaque lighting falloff...
Dave Parks
2013-06-25
NORSPEC-250 add setting to force higher LUT precision and made LUT cleanup ma...
Graham Linden
2013-06-24
NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cry
Graham Linden
2013-06-21
NORSPEC-280 Fix for shader compilation error on OpenGL 3.3
Dave Parks
2013-06-20
NORSPEC-277 WIP backout old-school normal permutation
Graham Linden
2013-06-19
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-19
Point light color (de)correction.
Dave Parks
2013-06-18
Occlusion culling overhaul.
Dave Parks
2013-06-13
NORSPEC-261 No more magic numbers, parity between forward and deferred render...
Dave Parks
2013-06-13
NORSPEC-261 Put back directional ambient.
Dave Parks
2013-06-13
NORSPEC-261 Better blending of environment map.
Dave Parks
2013-06-13
NORSPEC-261 Fix for bad legacy shiny values.
Dave Parks
2013-06-13
correct DOS line endings
Oz Linden
2013-06-10
Line endings.
Dave Parks
2013-06-09
NORSPEC-246 fix shader compile errors from missing return
Graham Madarasz
2013-06-09
NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...
Graham Madarasz
2013-06-09
NORSPEC-246 WIP fix handling of encoded normals with single FP only cards
Graham Madarasz
2013-06-05
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-05
NORSPEC-238, NORSPEC-225 Fix for specular map alpha channel being improperly ...
Dave Parks
2013-06-05
NORSPEC-238 NORSPEC-225 fix issues with env mask term being ignored and or da...
Graham Madarasz
2013-06-05
NORSPEC-238 spec map env mask term in alpha chan ignored
Graham Madarasz
2013-06-04
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-03
NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.
Dave Parks
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