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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
2022-09-23
SL-18120 Fix for specular color of legacy materials tinting environment refle...
Dave Parks
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-09-21
SL-18190 Fix for fullbright alpha blended legacy materials appearing in wrong...
Dave Parks
2022-09-20
SL-18190 Reduce banding (stay in linear space as much as possible, increase p...
Dave Parks
2022-09-20
SL-18190 Don't allocate mips for irradiance maps because they're never genera...
Dave Parks
2022-09-17
Cleanup more unused functions and fix spotLightF (whoops)
Dave Parks
2022-09-17
Fix for spotlights in background not matching foreground. Remove some unused...
Dave Parks
2022-09-17
Make sure specular highlights from punctual lights don't fall off of polished...
Dave Parks
2022-09-17
WIP - Fix for alpha PBR lighting for point lights (spot lights treated as poi...
Dave Parks
2022-09-17
WIP - multiSpotLightF uses proper PBR shading, alpha is broken but pushing no...
Dave Parks
2022-09-17
WIP - replace PBR implementation - point lights
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-13
SL-17701 WIP -- Correct color space management for base color and emissive co...
Dave Parks
2022-09-13
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...
Dave Parks
2022-09-13
SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...
Dave Parks
2022-09-09
Merged in SL-17967 (pull request #1113)
Howard Stearns
2022-09-02
DRTVWR-559: PBR: Show sun in specular spotlight relfection
Ptolemy
2022-09-02
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559
Ptolemy
2022-09-02
SL-18082: PBR: Fix spotlight color and seam
Ptolemy
2022-09-01
SL-17967 - block layout binding acceptable to apple
Howard Stearns
2022-09-01
Use an SRGB buffer for initial reflection map capture for proper linear sampling
Rye Mutt
2022-09-01
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967
Howard Stearns
2022-08-31
DRTVWR-559: PBR: Cleanup distance attenuation calcs
Ptolemy
2022-08-31
SL-17975: PBR: Don't process point light if outside light radius
Ptolemy
2022-08-31
DRTVWR-559: PBR: Cleanup: Don't do redundant dot(n,l) calc
Ptolemy
2022-08-31
SL-17975: PBR: Fix point light popping
Ptolemy
2022-08-31
DRTVWR-559: PBR: Disable PBR bloom
Ptolemy
2022-08-31
SL-17703: Fix merge
Ptolemy
2022-08-30
SL-17703: PBR: Fix albedo being in wrong color space, add support for debug d...
Ptolemy
2022-08-30
SL-18055 Fix for soft cube maps on chrome (don't clamp roughness value)
Dave Parks
2022-08-30
SL-17705 AMD compatibility -- use a specific LoD of irradiance map to avoid b...
Dave Parks
2022-08-29
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967
Howard Stearns
2022-08-26
SL-17703: PBR: revert dc8773ff, tweak sunlight albedo to be darker
Ptolemy
2022-08-26
SL-17766: PBR: Remove redundant misc. dot() calculations
Ptolemy
2022-08-26
DRTVWR-559: PBR: Cleanup
Ptolemy
2022-08-26
DRTVWR-559: PBR: Cleanup debug
Ptolemy
2022-08-26
SL-17703: PBR: Fix albedo being washed out due to wrong color space.
Ptolemy
2022-08-26
Merge branch 'brad/opengl-core-profile-mac' of bitbucket.org:lindenlab/viewer...
Howard Stearns
2022-08-26
SL-17967 - review comments
Howard Stearns
2022-08-25
SL-17967 - .glsl typos. No we get pink PBR!
Howard Stearns
2022-08-25
SL-17703: PBR: Tweak sunlight scaling to better match Substance 3D Stager, do...
Ptolemy
2022-08-25
SL-17702: PBR: Fix light bleed out of range
Ptolemy
2022-08-24
SL-17703: PBR: Convert sunlight color in sRGB to Linear due to EEP/Windlight.
Ptolemy
2022-08-24
SL-17702: PBR: Document lights are in linear from C++ side
Ptolemy
2022-08-24
SL-17702: PBR: Use legacy attenuation for point lights
Ptolemy
2022-08-24
SL-17703: PBR: Add debug ability to turn sun/off, view sun contrib
Ptolemy
2022-08-24
SL-17766: PBR: Refactor to use initMaterial() instead of duplicating material...
Ptolemy
2022-08-23
SL-17703: PBR: Use BRDF for sun/moon diffuse and specular
Ptolemy
2022-08-23
SL-17703: PBR: Clamp roughness to minimum to match Blender, etc.
Ptolemy
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