Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-28 | SL-17274: PBR: Add reflection vec | Ptolemy | |
2022-06-28 | SL-17274: PBR: Move amblit to before PBR shading | Ptolemy | |
2022-06-28 | SL-17274: PBR: Cleanup: Only calc reflectance if debugging | Ptolemy | |
2022-06-27 | SL-17274: PBR: Fix IOR | Ptolemy | |
2022-06-27 | SL-17274: PBR: Fix v, dotTV, dotBV | Ptolemy | |
2022-06-24 | SL-17274: PBR: Add note about DEBUG_PBR_NORMAL | Ptolemy | |
2022-06-24 | SL-17274: PBR: Add BRDF debug | Ptolemy | |
2022-06-24 | SL-17274: PBR: Add roughness alpha debug | Ptolemy | |
2022-06-23 | SL-17274: Add WIP PBR Shader | Ptolemy | |
2022-06-23 | Merged DRTVWR-559 into SL-17274_gbuffer_flags | Michael Pohoreski | |
2022-06-23 | Merged DRTVWR-559 into SL-17274_view_dir | Michael Pohoreski | |
2022-06-22 | SL-17600 Proper irradiance probes. | Dave Parks | |
2022-06-21 | SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set | Ptolemy | |
2022-06-21 | SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight | Ptolemy | |
2022-06-21 | SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps). | Dave Parks | |
2022-06-21 | SL-17274: Add view_dir uniform | Ptolemy | |
2022-06-10 | SL-17574 Fix for box probes not applying. | Dave Parks | |
2022-06-10 | SL-17574 Add probe detail combo box to advanced graphics preferences. Fix ↵ | Dave Parks | |
spot light shadows not working in probes. | |||
2022-06-03 | SL-17285 Build fix take two. | Dave Parks | |
2022-06-03 | SL-17285 Build fix (coding policy needs last line to be blank). | Dave Parks | |
2022-06-02 | SL-17285 Add proper reflection probe support to LLVOVolume, LLPrimitive, and ↵ | Dave Parks | |
LLPanelVolume | |||
2022-05-24 | SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵ | Dave Parks | |
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions. | |||
2021-02-09 | DRTVWR-525 housekeeping: delete unused shader file | Dave Houlton | |
2021-01-19 | SL-13629, reconstruct rainbow lookup coord to reduce interior banding | Dave Houlton | |
2021-01-13 | SL-13629 Modify texcoord to reverse rainbow color order | Dave Houlton | |
2020-03-25 | Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl | Runitai Linden | |
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵ | Runitai Linden | |
and off. | |||
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2019-12-03 | SL-11055 Increase fog burn-through for fullbrights (for reals) | Dave Houlton | |
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-07-22 | SL-11443 | Graham Linden | |
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders. | |||
2019-07-10 | SL-1491 | Graham Linden | |
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow. | |||
2019-06-10 | SL-10969, SL-11051 | Graham Linden | |
Make fullbright alpha mask with mask cutoff == 0 not generate shadows. Adjust handling of ambient across forward and deferred again. | |||
2019-06-06 | SL-10969 | Graham Linden | |
More tweaking ambient light. | |||
2019-06-03 | SL-10966 | Graham Linden | |
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP. | |||
2019-05-29 | SL-10969 | Graham Linden | |
Modify ambient handling and forward projector lighting again to stamp out alpha fires. | |||
2019-05-28 | SL-10969, SL-11073 | Graham Linden | |
Modify forward projector lighting to use falloff like the deferred lights. Make tex cache not evaluate evictions for size during validation passes. | |||
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ↵ | Graham Linden | |
light contributions (engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode). | |||
2019-05-21 | SL-11238 | Graham Linden | |
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM. | |||
2019-05-16 | Revert lighting changes for 10856 causing knock-on. | Graham Linden | |
2019-05-13 | SL-10856 | Graham Linden | |
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting. | |||
2019-05-13 | SL-11149 | Graham Linden | |
More shader tweaks to fullbright transport to get correct coloring while keeping fog fixes. | |||
2019-05-07 | SL-11055, SL-10966, SL-11087 | Graham Linden | |
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting. | |||
2019-05-03 | SL-11090 | Graham Linden | |
Tamp down bloom so we don't have to redo ten thousand gloss maps. | |||
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden | |
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra. | |||
2019-04-30 | SL-10856 | Graham Linden | |
Remove ambient clamp to keep shadows dark. Partial fix for class 3 ambient term being wrong. | |||
2019-04-29 | SL-10956, SL-10969 | Graham Linden | |
Don't ignore far z in culling. Fix Mid lighting being very dark. Partial fix for broken projectors with forward rendering. | |||
2019-04-26 | Lighting WIP | Graham Linden | |
Consistency across class2/3/ALM lighting. | |||
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness ↵ | Graham Linden | |
about it). Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting. | |||
2019-04-22 | SL-10856 | Graham Linden | |
Restore light sum loops to fix broken ambient. |