diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2022-06-24 14:38:34 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2022-06-24 14:38:34 -0700 |
commit | 668be68dd1285698d0f0131d2d6a568d913eecaf (patch) | |
tree | e0ef1a13ae21e4fb98b081d63210005d5e0fa7e0 /indra/newview/app_settings/shaders/class3 | |
parent | 8acaa7378f67200d4bb4018379b467f1dd8ab98d (diff) |
SL-17274: PBR: Add roughness alpha debug
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 40 |
1 files changed, 22 insertions, 18 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index f2ae699130..d2176130dc 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -27,23 +27,24 @@ #define DEBUG_PBR_PACKORM1 0 // Rough=1, Metal=1 #define DEBUG_PBR_TANGENT1 1 // Tangent = 1,0,0 -#define DEBUG_PBR_RAW_DIFF 0 // Output: use diffuse in G-Buffer -#define DEBUG_PBR_RAW_SPEC 0 // Output: use spec in G-Buffer -#define DEBUG_PBR_IRRADIANCE 0 // Output: Diffuse Irradiance -#define DEBUG_PBR_DIFFUSE 0 // Output: Radiance Lambertian -#define DEBUG_PBR_ORM 0 // Output: Packed Occlusion Roughness Metal -#define DEBUG_PBR_ROUGH 0 // Output: grayscale roughenss -#define DEBUG_PBR_METAL 0 // Output: grayscale metal -#define DEBUG_PBR_REFLECTANCE 0 // Output: diffuse reflectance -#define DEBUG_PBR_SPEC 0 // Output: Final spec -#define DEBUG_PBR_SPEC_REFLECTION 0 // Output: reflection -#define DEBUG_PBR_NORMAL 0 // Output: passed in normal -#define DEBUG_PBR_VIEW 0 // Output: view_dir -#define DEBUG_PBR_BRDF 0 // Output: Environment BRDF -#define DEBUG_PBR_DOT_NV 0 // Output: -#define DEBUG_PBR_DOT_TV 0 // Output: -#define DEBUG_PBR_DOT_BV 0 // Output: -#define DEBUG_PBR_FRESNEL 0 // Output: roughness dependent fresnel +#define DEBUG_PBR_RAW_DIFF 0 // Output: use diffuse in G-Buffer +#define DEBUG_PBR_RAW_SPEC 0 // Output: use spec in G-Buffer +#define DEBUG_PBR_IRRADIANCE 0 // Output: Diffuse Irradiance +#define DEBUG_PBR_DIFFUSE 0 // Output: Radiance Lambertian +#define DEBUG_PBR_ORM 0 // Output: Packed Occlusion Roughness Metal +#define DEBUG_PBR_ROUGH_PERCEPTUAL 0 // Output: grayscale Perceptual Roughenss +#define DEBUG_PBR_ROUGH_ALPHA 0 // Output: grayscale Alpha Roughness +#define DEBUG_PBR_METAL 0 // Output: grayscale metal +#define DEBUG_PBR_REFLECTANCE 0 // Output: diffuse reflectance +#define DEBUG_PBR_SPEC 0 // Output: Final spec +#define DEBUG_PBR_SPEC_REFLECTION 0 // Output: reflection +#define DEBUG_PBR_NORMAL 0 // Output: passed in normal +#define DEBUG_PBR_VIEW 0 // Output: view_dir +#define DEBUG_PBR_BRDF 0 // Output: Environment BRDF +#define DEBUG_PBR_DOT_NV 0 // Output: +#define DEBUG_PBR_DOT_TV 0 // Output: +#define DEBUG_PBR_DOT_BV 0 // Output: +#define DEBUG_PBR_FRESNEL 0 // Output: roughness dependent fresnel #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_shader_texture_lod : enable @@ -281,9 +282,12 @@ void main() #if DEBUG_PBR_METAL color.rgb = vec3(metal); #endif - #if DEBUG_PBR_ROUGH + #if DEBUG_PBR_ROUGH_PERCEPTUAL color.rgb = vec3(perceptualRough); #endif + #if DEBUG_PBR_ROUGH_ALPHA + color.rgb = vec3(alphaRough); + #endif #if DEBUG_PBR_SPEC color.rgb = colorSpec; #endif |