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path: root/indra/newview/app_settings/shaders/class3
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2022-08-24SL-17703: PBR: Convert sunlight color in sRGB to Linear due to EEP/Windlight.Ptolemy
2022-08-24SL-17702: PBR: Document lights are in linear from C++ sidePtolemy
2022-08-24SL-17702: PBR: Use legacy attenuation for point lightsPtolemy
2022-08-24SL-17703: PBR: Add debug ability to turn sun/off, view sun contribPtolemy
2022-08-24SL-17766: PBR: Refactor to use initMaterial() instead of duplicating material...Ptolemy
2022-08-23SL-17703: PBR: Use BRDF for sun/moon diffuse and specularPtolemy
2022-08-23SL-17703: PBR: Clamp roughness to minimum to match Blender, etc.Ptolemy
2022-08-23SL-17703: PBR: Add BRDF prototypesPtolemy
2022-08-23SL-17975: PBR: Factor ambient occlusion into specularPtolemy
2022-08-23SL-17703: PBR: Don't add diffuse if IBL offPtolemy
2022-08-23SL-17703: CleanupPtolemy
2022-08-23SL-17703: PBR: Move IOR calcF0() to deferred utilsPtolemy
2022-08-23SL-17703: Add debug output for ambocc and ambenvPtolemy
2022-08-23SL-17703: PBR: Add debug ability to turn off IBLPtolemy
2022-08-22SL-17975: PBR: Add light debuggingPtolemy
2022-08-16SL-17975: PBR: Fix sun/moon color not being appliedPtolemy
2022-08-11SL-17736: Remove Irradiance hack. Use EEP Reflection Probe Ambiance to adjust...Ptolemy
2022-08-11SL-17930: PBR: Add SSAOPtolemy
2022-08-11SL-17929: PBR: Fix sun reflection artifacts from lightFunc being noisyPtolemy
2022-08-11SL-17929: PBR: Add sun/moon reflection in surfacePtolemy
2022-08-11SL-17763: Make dist_atten consistent between PBR and LegacyPtolemy
2022-08-10SL-17763: Cleanup debug infor for lightsPtolemy
2022-08-10SL-17763: Cleanup legacy multiSpotLight to use ambiance utilityPtolemy
2022-08-10SL-17763: PBR: Add spotlight ambiance to multiSpotLightPtolemy
2022-08-10SL-17763: Cleanup legacy to use ambiance utilityPtolemy
2022-08-10SL-17763: PBR: Add spotlight ambiance to spotlightPtolemy
2022-08-09SL-17763: PBR: Fix point light to be consistentPtolemy
2022-08-09SL-17763: PBR: Add BRDF to spot lightPtolemy
2022-08-09SL-17763: PBR: Add debug spot light vectorsPtolemy
2022-08-02SL-17763: PBR: Add more BRDF debug outputsPtolemy
2022-08-02SL-17763: PBR: Fix ems calculationPtolemy
2022-08-02SL-17762: PBR: Add support for spot lightsPtolemy
2022-08-02SL-17762: PBR: Add defines for spot light debuggingPtolemy
2022-08-02SL-17762: Cleanup dist_attenPtolemy
2022-08-02SL-17762: Cleanup: Move texture2DLodSpecular() to deferredUtil, remove redund...Ptolemy
2022-08-02SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtilPtolemy
2022-08-02SL-17762: PBR: Cleanup: Document specularRect for PBRPtolemy
2022-08-02SL-17762: Cleanup: Document channels in projectionMapPtolemy
2022-08-02SL-17762: PBR: Cleanup code, add clipProjectedLightVars()Ptolemy
2022-08-02SL-17762: PBR: Add debug flag to turn off regular output and color code point...Ptolemy
2022-07-15SL-17702: PBR: Add PBR materials to point light shadersPtolemy
2022-07-15SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da alias,...Ptolemy
2022-07-15SL-17702: Document .w and .a point lights arrayPtolemy
2022-07-14SL-17702: PBR: First pass point lightsPtolemy
2022-07-14SL-17765: PBR: Add emissiveRect to class3 light shadersPtolemy
2022-07-14SL-17764: PBR: Add light shaders to class 3 deferredPtolemy
2022-07-08DRTVWR-559: Add fake constant color HDRi color for testingPtolemy
2022-07-08SL-17703: PBR: Sun/Moon lighting is in sRGBPtolemy
2022-07-07SL-17703: PBR: Add sun/moon to outputPtolemy
2022-07-07SL-17703: PBR: Cleanup atmos debuggingPtolemy