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authorPtolemy <ptolemy@lindenlab.com>2022-07-15 17:24:10 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-07-15 17:24:10 -0700
commit9b8751a6e425f60cf8cf661b40fec6af1e11ecf8 (patch)
tree47a1ec5e9d067a7d4612b1851c015d2307722f95 /indra/newview/app_settings/shaders/class3
parent5aee9b74626432772415306ec1bf4de7600ab27c (diff)
SL-17702: Document .w and .a point lights array
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
index c33734c0bd..fa553cf341 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
@@ -43,8 +43,8 @@ uniform sampler2D lightFunc;
uniform vec3 env_mat[3];
uniform float sun_wash;
uniform int light_count;
-uniform vec4 light[LIGHT_COUNT];
-uniform vec4 light_col[LIGHT_COUNT];
+uniform vec4 light[LIGHT_COUNT]; // .w = size; see C++ fullscreen_lights.push_back()
+uniform vec4 light_col[LIGHT_COUNT]; // .a = falloff
uniform vec2 screen_res;
uniform float far_z;