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| author | Ptolemy <ptolemy@lindenlab.com> | 2022-07-15 17:24:10 -0700 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2022-07-15 17:24:10 -0700 | 
| commit | 9b8751a6e425f60cf8cf661b40fec6af1e11ecf8 (patch) | |
| tree | 47a1ec5e9d067a7d4612b1851c015d2307722f95 | |
| parent | 5aee9b74626432772415306ec1bf4de7600ab27c (diff) | |
SL-17702: Document .w and .a point lights array
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl | 4 | 
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index c33734c0bd..fa553cf341 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -43,8 +43,8 @@ uniform sampler2D     lightFunc;  uniform vec3  env_mat[3];  uniform float sun_wash;  uniform int   light_count; -uniform vec4  light[LIGHT_COUNT]; -uniform vec4  light_col[LIGHT_COUNT]; +uniform vec4  light[LIGHT_COUNT];     // .w = size; see C++ fullscreen_lights.push_back() +uniform vec4  light_col[LIGHT_COUNT]; // .a = falloff  uniform vec2  screen_res;  uniform float far_z;  | 
