Age | Commit message (Expand) | Author |
2021-06-25 | SL-11589: Fix horizon being U shaped bent in Low+ quality | Ptolemy |
2021-03-18 | DRTVWR-528, delete all unreferenced shader files, improve dev QoL | Dave Houlton |
2021-03-17 | DRTVWR-525 housekeeping: delete unused shader file | Dave Houlton |
2021-01-19 | SL-13629, reconstruct rainbow lookup coord to reduce interior banding | Dave Houlton |
2021-01-13 | SL-13629 Modify texcoord to reverse rainbow color order | Dave Houlton |
2020-03-25 | Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl | Runitai Linden |
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ... | Runitai Linden |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2019-12-03 | SL-11055 Increase fog burn-through for fullbrights (for reals) | Dave Houlton |
2019-07-23 | SL-11621 | Graham Linden |
2019-07-22 | SL-11443 | Graham Linden |
2019-07-10 | SL-1491 | Graham Linden |
2019-06-10 | SL-10969, SL-11051 | Graham Linden |
2019-06-06 | SL-10969 | Graham Linden |
2019-06-03 | SL-10966 | Graham Linden |
2019-05-29 | SL-10969 | Graham Linden |
2019-05-28 | SL-10969, SL-11073 | Graham Linden |
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ligh... | Graham Linden |
2019-05-21 | SL-11238 | Graham Linden |
2019-05-16 | Revert lighting changes for 10856 causing knock-on. | Graham Linden |
2019-05-13 | SL-10856 | Graham Linden |
2019-05-13 | SL-11149 | Graham Linden |
2019-05-07 | SL-11055, SL-10966, SL-11087 | Graham Linden |
2019-05-03 | SL-11090 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-30 | SL-10856 | Graham Linden |
2019-04-29 | SL-10956, SL-10969 | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo... | Graham Linden |
2019-04-22 | SL-10856 | Graham Linden |
2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t... | Graham Linden |
2019-04-19 | SL-10967 | Graham Linden |
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename can... | Graham Linden |
2019-04-10 | I don't think the class3 variant is used, but just in case. | Geenz |
2019-03-28 | SL-10829, SL-10830 | Graham Linden |
2019-03-27 | Fix projector falloff and attenuation handling. | Graham Linden |
2019-03-22 | Make class3 light sum loop use light_diffuse[0] for sunlight_color instead of... | Graham Linden |
2019-03-20 | SL-10449 | Graham Linden |
2019-03-19 | SL-10764 | Graham Linden |
2019-03-19 | SL-10764 | Graham Linden |
2019-03-03 | SL-10664, SL-10666 | Graham Linden |
2019-02-28 | EEP performance WIP | Graham Linden |
2019-02-06 | SL-10478 | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2019-01-24 | SL-10276 | Graham Linden |
2019-01-17 | SL-10368 | Graham Linden |
2019-01-10 | Fix for lineendings in depthToShadowVolumeG.glsl | andreykproductengine |
2019-01-04 | Add new shaders for generating shadows from clouds. | Graham Linden |
2019-01-03 | Fix per-frag fullbright soft clip convenience funcs to include additive and a... | Graham Linden |
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden |