Age | Commit message (Expand) | Author |
---|---|---|
2023-02-27 | SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,... | Dave Parks |
2023-02-17 | SL-19128 Soften the transition between manual and automatic sphere probes. | Dave Parks |
2023-02-13 | SL-18664 Fix for "transparent water" off causing broken horizon line. | Dave Parks |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (... | Dave Parks |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks |
2022-12-19 | SL-18730 Dumb down water distortions to reduce appearance of brokenness. | Dave Parks |
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement "Transparen... | Dave Parks |
2022-10-10 | SL-18190 Use funky distance based error correction only on water surface (rev... | Dave Parks |
2022-10-07 | SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ... | Dave Parks |