diff options
author | Dave Parks <davep@lindenlab.com> | 2022-10-10 10:19:36 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-10-10 10:19:36 -0500 |
commit | 0fed3884c21453eac23a4de714bc87cac9e5377e (patch) | |
tree | 81c8f153832f4f637b15a334d180761bce9d50fd /indra/newview/app_settings/shaders/class3/environment/waterF.glsl | |
parent | ace892b8f5b12f4c85aec70caa032a13f8d0fd2c (diff) |
SL-18190 Use funky distance based error correction only on water surface (revisit for general use later).
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/environment/waterF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 4c361884a5..9793a0e786 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -103,7 +103,7 @@ vec3 transform_normal(vec3 vNt) } void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, - vec3 pos, vec3 norm, float glossiness); + vec3 pos, vec3 norm, float glossiness, bool errorCorrect); vec3 getPositionWithNDC(vec3 ndc); @@ -215,7 +215,7 @@ void main() vec3 irradiance = vec3(0); vec3 radiance = vec3(0); - sampleReflectionProbes(irradiance, radiance, pos, refnorm, gloss); + sampleReflectionProbes(irradiance, radiance, pos, refnorm, gloss, true); radiance *= 0.5; irradiance = fb.rgb; |