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authorDave Parks <davep@lindenlab.com>2022-10-10 10:19:36 -0500
committerDave Parks <davep@lindenlab.com>2022-10-10 10:19:36 -0500
commit0fed3884c21453eac23a4de714bc87cac9e5377e (patch)
tree81c8f153832f4f637b15a334d180761bce9d50fd /indra/newview/app_settings/shaders/class3/environment/waterF.glsl
parentace892b8f5b12f4c85aec70caa032a13f8d0fd2c (diff)
SL-18190 Use funky distance based error correction only on water surface (revisit for general use later).
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/environment/waterF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index 4c361884a5..9793a0e786 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -103,7 +103,7 @@ vec3 transform_normal(vec3 vNt)
}
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
- vec3 pos, vec3 norm, float glossiness);
+ vec3 pos, vec3 norm, float glossiness, bool errorCorrect);
vec3 getPositionWithNDC(vec3 ndc);
@@ -215,7 +215,7 @@ void main()
vec3 irradiance = vec3(0);
vec3 radiance = vec3(0);
- sampleReflectionProbes(irradiance, radiance, pos, refnorm, gloss);
+ sampleReflectionProbes(irradiance, radiance, pos, refnorm, gloss, true);
radiance *= 0.5;
irradiance = fb.rgb;