Age | Commit message (Expand) | Author |
2021-06-25 | SL-11589: Fix horizon being U shaped bent in Low+ quality | Ptolemy |
2021-03-18 | DRTVWR-528, delete all unreferenced shader files, improve dev QoL | Dave Houlton |
2021-03-17 | DRTVWR-525 housekeeping: delete unused shader file | Dave Houlton |
2021-01-19 | SL-13629, reconstruct rainbow lookup coord to reduce interior banding | Dave Houlton |
2021-01-13 | SL-13629 Modify texcoord to reverse rainbow color order | Dave Houlton |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2019-07-23 | SL-11621 | Graham Linden |
2019-07-22 | SL-11443 | Graham Linden |
2019-06-10 | SL-10969, SL-11051 | Graham Linden |
2019-06-03 | SL-10966 | Graham Linden |
2019-05-03 | SL-11090 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-03-28 | SL-10829, SL-10830 | Graham Linden |
2019-03-27 | Fix projector falloff and attenuation handling. | Graham Linden |
2019-03-20 | SL-10449 | Graham Linden |
2019-02-06 | SL-10478 | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2019-01-24 | SL-10276 | Graham Linden |
2019-01-17 | SL-10368 | Graham Linden |
2019-01-10 | Fix for lineendings in depthToShadowVolumeG.glsl | andreykproductengine |
2019-01-04 | Add new shaders for generating shadows from clouds. | Graham Linden |
2019-01-03 | Fix per-frag fullbright soft clip convenience funcs to include additive and a... | Graham Linden |
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden |
2018-11-09 | Yes, Maurice, baby steps. | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-11-01 | SL-9994 | Graham Linden |
2018-10-09 | SL-1289 | Graham Linden |
2018-10-05 | SL-1925 | Graham Linden |
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that coul... | Graham Linden |
2018-09-14 | SL-1491 | Graham Linden |
2018-09-10 | Add copies of existing lighting shaders for advanced atmo path. | Graham Linden |
2018-09-10 | Move fname back inside class loop. grumble stringstream grumble. | Graham Linden |
2018-09-10 | Fixes for switching between atmospherics implementations on the fly. | Graham Linden |
2018-09-07 | Fix createDensityProfileLayer dropping passed in values. | Graham Linden |
2018-09-06 | Fix tex format mismatch between what libatmosphere was generating and what we... | Graham Linden |
2018-09-04 | 8283/4 WIP | Graham Linden |
2018-08-09 | MAINT-8951 | Graham Linden |
2018-07-10 | Make advanced atmo sky shader compile again. | Graham Linden |
2018-06-12 | Fix env panel forward action. | Graham Linden |
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to sha... | Graham Linden |
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com |
2018-04-20 | Move class3 sky/cloud shaders to where they need to be to get picked up by ALM. | Graham Linden graham@lindenlab.com |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-22 | SH-2244 Fix for artifacts with L&S enabled when using core profile. | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-19 | merge | Dave Parks |