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authorGraham Linden <graham@lindenlab.com>2019-02-06 16:42:23 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-06 16:42:23 -0800
commit8890c3238ab4ae8bbf1bc123284f9c6d4db4f9d6 (patch)
tree6d250b8114eb4d39a7c5810813a06d730665372b /indra/newview/app_settings/shaders/class3/deferred
parentf8171a909cb2a18fcca47f6a0317919ece802aef (diff)
SL-10478
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl1
2 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl
index 95d5b52b45..c0ba804a30 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl
@@ -44,7 +44,6 @@ uniform sampler2D cloud_noise_texture_next;
uniform float blend_factor;
uniform vec4 cloud_pos_density1;
uniform vec4 cloud_pos_density2;
-uniform vec4 sunlight_color;
uniform vec4 cloud_color;
uniform float cloud_shadow;
uniform float cloud_scale;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl
index c111456782..cc7a86f35c 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl
@@ -47,7 +47,6 @@ uniform sampler2D cloud_noise_texture_next;
uniform float blend_factor;
uniform vec4 cloud_pos_density1;
uniform vec4 cloud_pos_density2;
-uniform vec4 sunlight_color;
uniform vec4 cloud_color;
uniform float cloud_shadow;
uniform float cloud_scale;