diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-02-06 16:42:23 -0800 |
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-02-06 16:42:23 -0800 |
| commit | 8890c3238ab4ae8bbf1bc123284f9c6d4db4f9d6 (patch) | |
| tree | 6d250b8114eb4d39a7c5810813a06d730665372b /indra/newview/app_settings/shaders/class3/deferred | |
| parent | f8171a909cb2a18fcca47f6a0317919ece802aef (diff) | |
SL-10478
Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.
Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl | 1 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl | 1 |
2 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl index 95d5b52b45..c0ba804a30 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl @@ -44,7 +44,6 @@ uniform sampler2D cloud_noise_texture_next; uniform float blend_factor; uniform vec4 cloud_pos_density1; uniform vec4 cloud_pos_density2; -uniform vec4 sunlight_color; uniform vec4 cloud_color; uniform float cloud_shadow; uniform float cloud_scale; diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl index c111456782..cc7a86f35c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl @@ -47,7 +47,6 @@ uniform sampler2D cloud_noise_texture_next; uniform float blend_factor; uniform vec4 cloud_pos_density1; uniform vec4 cloud_pos_density2; -uniform vec4 sunlight_color; uniform vec4 cloud_color; uniform float cloud_shadow; uniform float cloud_scale; |
