Age | Commit message (Expand) | Author |
2024-11-25 | Drop emissive on old Intel GPUs (#3110) | Jonathan "Geenz" Goodman |
2024-06-14 | 1736 audit texture image unit usage on os x (#1739) | Dave Parks |
2024-06-11 | Clean up line endings that got mangled up during last merge | Ansariel |
2024-04-21 | Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294) | Rye Mutt |
2023-10-11 | SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ... | RunitaiLinden |
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta... | RunitaiLinden |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden |
2023-04-14 | DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re... | RunitaiLinden |
2023-04-11 | SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ... | RunitaiLinden |
2023-03-22 | DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ... | Dave Parks |
2022-11-20 | Fix for SSAO not behaving properly. | Geenz Linden |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase p... | Dave Parks |
2022-09-17 | Cleanup more unused functions and fix spotLightF (whoops) | Dave Parks |
2022-09-17 | Fix for spotlights in background not matching foreground. Remove some unused... | Dave Parks |
2022-09-09 | Merged in SL-17967 (pull request #1113) | Howard Stearns |
2022-09-02 | DRTVWR-559: PBR: Show sun in specular spotlight relfection | Ptolemy |
2022-09-02 | SL-18082: PBR: Fix spotlight color and seam | Ptolemy |
2022-09-01 | Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967 | Howard Stearns |
2022-08-31 | DRTVWR-559: PBR: Cleanup distance attenuation calcs | Ptolemy |
2022-08-25 | SL-17967 - .glsl typos. No we get pink PBR! | Howard Stearns |
2022-08-22 | SL-17975: PBR: Add light debugging | Ptolemy |
2022-08-11 | SL-17763: Make dist_atten consistent between PBR and Legacy | Ptolemy |
2022-08-10 | SL-17763: Cleanup debug infor for lights | Ptolemy |
2022-08-10 | SL-17763: Cleanup legacy to use ambiance utility | Ptolemy |
2022-08-10 | SL-17763: PBR: Add spotlight ambiance to spotlight | Ptolemy |
2022-08-09 | SL-17763: PBR: Add BRDF to spot light | Ptolemy |
2022-08-02 | SL-17762: PBR: Add support for spot lights | Ptolemy |
2022-08-02 | SL-17762: PBR: Add defines for spot light debugging | Ptolemy |
2022-08-02 | SL-17762: Cleanup dist_atten | Ptolemy |
2022-08-02 | SL-17762: Cleanup: Move texture2DLodSpecular() to deferredUtil, remove redund... | Ptolemy |
2022-08-02 | SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtil | Ptolemy |
2022-08-02 | SL-17762: Cleanup: Document channels in projectionMap | Ptolemy |
2022-08-02 | SL-17762: PBR: Cleanup code, add clipProjectedLightVars() | Ptolemy |
2022-08-02 | SL-17762: PBR: Add debug flag to turn off regular output and color code point... | Ptolemy |
2022-07-15 | SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da alias,... | Ptolemy |
2022-07-14 | SL-17765: PBR: Add emissiveRect to class3 light shaders | Ptolemy |
2022-07-14 | SL-17764: PBR: Add light shaders to class 3 deferred | Ptolemy |
2022-05-24 | SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de... | Dave Parks |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-03-28 | SL-10829, SL-10830 | Graham Linden |
2019-03-27 | Fix projector falloff and attenuation handling. | Graham Linden |
2019-03-20 | SL-10449 | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2018-11-09 | Yes, Maurice, baby steps. | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-09-10 | Add copies of existing lighting shaders for advanced atmo path. | Graham Linden |