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authorPtolemy <ptolemy@lindenlab.com>2022-07-27 10:26:50 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-08-02 09:44:45 -0700
commit4c07a4a44553e29a5d54215119fcf056c62e45e8 (patch)
tree52cf5628979110c3cd9ab480969c2a8064d52f2c /indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
parentc7d61c417b0e7c9b7f56e29b82476dfe85c39b91 (diff)
SL-17762: PBR: Add defines for spot light debugging
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
index 72ae733622..f6ab0ad428 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
@@ -29,6 +29,10 @@
/*[EXTRA_CODE_HERE]*/
#define DEBUG_PBR_LIGHT_TYPE 0
+#define DEBUG_PBR_SPOT 0
+#define DEBUG_PBR_NL 0 // monochome area effected by light
+#define DEBUG_PBR_SPOT_DIFFUSE 0
+#define DEBUG_PBR_SPOT_SPECULAR 0
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
@@ -142,6 +146,7 @@ void main()
vec3 diffuse = texture2DRect(diffuseRect, tc).rgb;
vec4 spec = texture2DRect(specularRect, tc);
vec3 dlit = vec3(0, 0, 0);
+ vec3 slit = vec3(0, 0, 0);
if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
{