Age | Commit message (Expand) | Author |
2023-06-14 | More performance addressing. Ditch glossy SSR on semi-transparent surfaces. | Jonathan "Geenz" Goodman |
2023-06-01 | DRTVWR-559 Rebalance PBR against Blinn-Phong. | RunitaiLinden |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ... | RunitaiLinden |
2023-05-23 | DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on Re... | RunitaiLinden |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden |
2023-04-18 | DRTVWR-559 Add control for automatic reflection probes to advanced preference... | RunitaiLinden |
2023-04-11 | DRTVWR-559 Make sunlight specular consistent with pointlight specular. | Dave Parks |
2023-04-11 | SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ... | RunitaiLinden |
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur... | Dave Parks |
2023-04-05 | SL-19538 Followup -- tune exposure parameters and clamp local light ambiance.... | RunitaiLinden |
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden |
2023-03-22 | DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ... | Dave Parks |
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and move... | Dave Parks |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden |
2022-10-07 | SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ... | Dave Parks |
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore... | Dave Parks |
2022-09-29 | SL-18132 Fix for errant shadow when sun shadows are disabled. | Dave Parks |
2022-09-29 | SL-18190 Fix for haze color being completely wrong (now it's just half wrong). | Dave Parks |
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --... | Dave Parks |
2022-09-26 | SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to... | Dave Parks |
2022-09-26 | SL-18190 WIP - Whoopsie from last commit | Dave Parks |
2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity betw... | Dave Parks |
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r... | Dave Parks |
2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase p... | Dave Parks |
2022-09-17 | Make sure specular highlights from punctual lights don't fall off of polished... | Dave Parks |
2022-09-17 | WIP - switch PBR implementations | Dave Parks |
2022-09-13 | SL-17701 WIP -- Correct color space management for base color and emissive co... | Dave Parks |
2022-09-13 | SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b... | Dave Parks |
2022-09-09 | Merged in SL-17967 (pull request #1113) | Howard Stearns |
2022-09-01 | Use an SRGB buffer for initial reflection map capture for proper linear sampling | Rye Mutt |
2022-09-01 | Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967 | Howard Stearns |
2022-08-31 | DRTVWR-559: PBR: Cleanup: Don't do redundant dot(n,l) calc | Ptolemy |
2022-08-31 | DRTVWR-559: PBR: Disable PBR bloom | Ptolemy |
2022-08-31 | SL-17703: Fix merge | Ptolemy |
2022-08-30 | SL-17703: PBR: Fix albedo being in wrong color space, add support for debug d... | Ptolemy |
2022-08-30 | SL-18055 Fix for soft cube maps on chrome (don't clamp roughness value) | Dave Parks |
2022-08-29 | Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967 | Howard Stearns |
2022-08-26 | SL-17703: PBR: revert dc8773ff, tweak sunlight albedo to be darker | Ptolemy |
2022-08-26 | SL-17766: PBR: Remove redundant misc. dot() calculations | Ptolemy |
2022-08-26 | DRTVWR-559: PBR: Cleanup debug | Ptolemy |
2022-08-26 | SL-17703: PBR: Fix albedo being washed out due to wrong color space. | Ptolemy |
2022-08-26 | SL-17967 - review comments | Howard Stearns |
2022-08-25 | SL-17967 - .glsl typos. No we get pink PBR! | Howard Stearns |
2022-08-25 | SL-17703: PBR: Tweak sunlight scaling to better match Substance 3D Stager, do... | Ptolemy |
2022-08-24 | SL-17703: PBR: Convert sunlight color in sRGB to Linear due to EEP/Windlight. | Ptolemy |
2022-08-24 | SL-17703: PBR: Add debug ability to turn sun/off, view sun contrib | Ptolemy |