| Age | Commit message (Collapse) | Author | 
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|  | * #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies | 
|  | * #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. | 
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|  | * Fix sampling normals from gbuffer and cleanup redundant gbuffer samples
* Allow negative normals in gbuffer to fix broken material rendering | 
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|  | longstanding bug with hard line in projector ambiance lighting.  Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc. | 
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|  | remove exposure correction from legacy fullbright balance PBR materials against legacy. | 
|  | brightness to allow ACES Hill all the time. | 
|  | ambiance.  Make render targets 16F and scrube NaNs (thanks Rye).  Update midday. (#154) | 
|  | mismatch in legacy alpha vs opaque). | 
|  | SL-18662 | 
|  | First pass of Screen Space Reflections
Approved-by: Dave Parks | 
|  | precision of reflection probes).  Faster radiance and irradiance map generation. | 
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|  | point lights for now) | 
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|  | materials | 
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|  | point lights and spot lights | 
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|  | alias, and unused sa | 
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