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* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
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* Fix sampling normals from gbuffer and cleanup redundant gbuffer samples
* Allow negative normals in gbuffer to fix broken material rendering
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longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
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remove exposure correction from legacy fullbright balance PBR materials against legacy.
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brightness to allow ACES Hill all the time.
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ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
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mismatch in legacy alpha vs opaque).
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SL-18662
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First pass of Screen Space Reflections
Approved-by: Dave Parks
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precision of reflection probes). Faster radiance and irradiance map generation.
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point lights for now)
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materials
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point lights and spot lights
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alias, and unused sa
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