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path: root/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
AgeCommit message (Expand)Author
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...RunitaiLinden
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...Dave Parks
2022-11-20Fix for SSAO not behaving properly.Geenz Linden
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase p...Dave Parks
2022-09-17Cleanup more unused functions and fix spotLightF (whoops)Dave Parks
2022-09-17Fix for spotlights in background not matching foreground. Remove some unused...Dave Parks
2022-09-17WIP - multiSpotLightF uses proper PBR shading, alpha is broken but pushing no...Dave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-02DRTVWR-559: PBR: Show sun in specular spotlight relfectionPtolemy
2022-09-02SL-18082: PBR: Fix spotlight color and seamPtolemy
2022-08-31DRTVWR-559: PBR: Cleanup distance attenuation calcsPtolemy
2022-08-22SL-17975: PBR: Add light debuggingPtolemy
2022-08-11SL-17763: Make dist_atten consistent between PBR and LegacyPtolemy
2022-08-10SL-17763: Cleanup debug infor for lightsPtolemy
2022-08-10SL-17763: Cleanup legacy multiSpotLight to use ambiance utilityPtolemy
2022-08-10SL-17763: PBR: Add spotlight ambiance to multiSpotLightPtolemy
2022-08-09SL-17763: PBR: Add BRDF to spot lightPtolemy
2022-08-09SL-17763: PBR: Add debug spot light vectorsPtolemy
2022-08-02SL-17762: PBR: Add support for spot lightsPtolemy
2022-08-02SL-17762: PBR: Add defines for spot light debuggingPtolemy
2022-08-02SL-17762: Cleanup dist_attenPtolemy
2022-08-02SL-17762: Cleanup: Move texture2DLodSpecular() to deferredUtil, remove redund...Ptolemy
2022-08-02SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtilPtolemy
2022-08-02SL-17762: Cleanup: Document channels in projectionMapPtolemy
2022-08-02SL-17762: PBR: Cleanup code, add clipProjectedLightVars()Ptolemy
2022-08-02SL-17762: PBR: Add debug flag to turn off regular output and color code point...Ptolemy
2022-07-15SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da alias,...Ptolemy
2022-07-14SL-17765: PBR: Add emissiveRect to class3 light shadersPtolemy
2022-07-14SL-17764: PBR: Add light shaders to class 3 deferredPtolemy
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...Dave Parks
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...Runitai Linden
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
2019-03-28SL-10829, SL-10830Graham Linden
2019-03-27Fix projector falloff and attenuation handling.Graham Linden
2019-03-20SL-10449Graham Linden
2019-01-30SL-10415, SL-10434Graham Linden
2018-11-09Yes, Maurice, baby steps.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-09-10Add copies of existing lighting shaders for advanced atmo path.Graham Linden