Age | Commit message (Expand) | Author |
2023-04-12 | SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone do... | RunitaiLinden |
2023-04-12 | DRTVWR-559 Fix for burn-in on legacy gloss materials. | Dave Parks |
2023-04-11 | DRTVWR-559 Make sunlight specular consistent with pointlight specular. | Dave Parks |
2023-04-11 | SL-19564 Add missing legacy_adjust | Dave Parks |
2023-04-11 | SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ... | RunitaiLinden |
2023-04-07 | SL-19538 Remove clouds from irradiance maps and don't conflate max probe samp... | Dave Parks |
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur... | Dave Parks |
2023-04-05 | SL-19538 Followup -- tune exposure parameters and clamp local light ambiance.... | RunitaiLinden |
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden |
2023-03-31 | SL-19485 Fix for sun shadows having no effect on water. Make sphere probes f... | Dave Parks |
2023-03-30 | DRTVWR-559 Auto exposure tuning (fix horizon). | Dave Parks |
2023-03-30 | DRTVWR-559 Auto exposure tuning. | Dave Parks |
2023-03-30 | SL-19517 Followup -- fix broken fallback probe. Adjust water brightness. | Dave Parks |
2023-03-30 | SL-19517 Fix for RenderReflectionProbeCount other than 256 causing black refl... | Dave Parks |
2023-03-27 | Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR... | Jonathan "Geenz" Goodman |
2023-03-27 | Fix up the graphics setting detection | Jonathan "Geenz" Goodman |
2023-03-27 | SL-19477 Remove angular attenuation from sphere probe weight to fix harsh ind... | Dave Parks |
2023-03-22 | DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ... | Dave Parks |
2023-03-10 | This corrects tangents on blinn-phong surfaces to use proper mikkt calculatio... | Rye Mutt |
2023-03-10 | Fix alpha blended blinn-phong glossiness in punctual lights and glossy env ap... | Rye Mutt |
2023-03-02 | SL-19281 Post review cleanup. | Dave Parks |
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and move... | Dave Parks |
2023-02-27 | SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,... | Dave Parks |
2023-02-27 | DRTVWR-559 Fix for local lights being applied to fullbright objects. | Dave Parks |
2023-02-24 | DRTVWR-559 Fix for ignoring specular channel alpha for attenuation environmen... | Dave Parks |
2023-02-24 | SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi... | Dave Parks |
2023-02-17 | SL-19128 Soften the transition between manual and automatic sphere probes. | Dave Parks |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (... | Dave Parks |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2023-01-30 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks |
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ... | Dave Parks |
2023-01-30 | Fix DRTVWR-559 EOL at EOF to pass coding policy checks | Brad Linden |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2023-01-24 | SL-19023 Reformat SSR shaders to match style standard. | Dave Parks |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden |
2022-12-15 | SL-18782 Finishing touches on Reflection Probe Volumes display (for now). | Dave Parks |
2022-12-14 | SL-18782 WIP -- Functional Build->Options->Show Reflection Probe Volumes | Dave Parks |
2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks |
2022-11-20 | Fix for SSAO not behaving properly. | Geenz Linden |
2022-11-16 | A few tweaks to SSR while I'm in the neighborhood. | Geenz |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad... | Dave Parks |
2022-10-17 | Merged in SL-18340 (pull request #1158) | Sabrina Shanman |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden |
2022-10-13 | SL-18190 Tweak reflection probe mixing on water. | Dave Parks |
2022-10-11 | SL-18190 Fix for mystery circle showing up on east side of reflection probes.... | Dave Parks |
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp... | Dave Parks |
2022-10-10 | SL-18190 Use funky distance based error correction only on water surface (rev... | Dave Parks |
2022-10-07 | SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ... | Dave Parks |