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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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app_settings
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shaders
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class3
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deferred
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materialF.glsl
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Author
2024-11-13
Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into 2024....
Erik Kundiman
2024-11-12
2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)
Dave Parks
2024-07-28
Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into 202...
Erik Kundiman
2024-06-14
Merge branch 'release/maint-b' into marchcat/b-merge
Andrey Lihatskiy
2024-05-29
#1530 Increase joint limit for GLTF Assets (#1582)
Dave Parks
2024-05-23
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-main...
Brad Linden
2024-05-15
Post-merge spaces fix
Andrey Lihatskiy
2024-05-15
Merge branch 'main' into marchcat/x-b-merge
Andrey Lihatskiy
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-04-21
Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)
Rye Mutt
2024-04-19
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
RunitaiLinden
2024-04-10
Fix linux some shader errors when running under WSL, related to secondlife/vi...
Brad Linden
2024-02-01
#677 WIP -- add mirror clipping to more shaders
RunitaiLinden
2024-01-31
#677 Some clipping WIP
Jonathan "Geenz" Goodman
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2023-12-04
SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-16
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-10-16
Tons of masking changes and tweaks.
Jonathan "Geenz" Goodman
2023-10-11
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...
RunitaiLinden
2023-09-06
SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.
RunitaiLinden
2023-06-15
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
RunitaiLinden
2023-06-15
SL-19835 Followup -- fix for emissive alpha objects blocking water rendering
RunitaiLinden
2023-06-15
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
Jonathan "Geenz" Goodman
2023-06-14
SL-19838 Put local lights back on fullbright objects. Fix assert in modelpre...
RunitaiLinden
2023-06-14
More performance addressing. Ditch glossy SSR on semi-transparent surfaces.
Jonathan "Geenz" Goodman
2023-05-25
Fix underwater fog mismatch between opaque and alpha blend when local lights ...
Rye Mutt
2023-05-25
DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub s...
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-12
SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone do...
RunitaiLinden
2023-04-11
DRTVWR-559 Make sunlight specular consistent with pointlight specular.
Dave Parks
2023-04-11
SL-19564 Add missing legacy_adjust
Dave Parks
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-04-04
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
RunitaiLinden
2023-03-10
This corrects tangents on blinn-phong surfaces to use proper mikkt calculatio...
Rye Mutt
2023-03-10
Fix alpha blended blinn-phong glossiness in punctual lights and glossy env ap...
Rye Mutt
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-27
DRTVWR-559 Fix for local lights being applied to fullbright objects.
Dave Parks
2023-02-24
DRTVWR-559 Fix for ignoring specular channel alpha for attenuation environmen...
Dave Parks
2023-02-24
SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-09-30
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-09-21
SL-18190 Fix for fullbright alpha blended legacy materials appearing in wrong...
Dave Parks
2022-09-20
SL-18190 Reduce banding (stay in linear space as much as possible, increase p...
Dave Parks
2022-07-06
SL-17274: PBR: Add missing GBuffer flags to class3 materialF
Ptolemy
2022-06-21
SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
Ptolemy
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