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author | Dave Parks <davep@lindenlab.com> | 2022-09-20 19:09:26 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-09-20 19:09:26 -0500 |
commit | c466e44334fd60c8270b68c70b8ae999b8dbd395 (patch) | |
tree | 6e5a5e79f9f8af154eee42fb85ed3e1f3c9bb048 /indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | |
parent | a66a65e047fb662e35eaaa68de6da9e2786db8ed (diff) |
SL-18190 Reduce banding (stay in linear space as much as possible, increase precision of reflection probes). Faster radiance and irradiance map generation.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/materialF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 7f8536cdab..fcda50c4de 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -433,9 +433,6 @@ void main() glare = min(glare, 1.0); float al = max(diffcol.a, glare)*vertex_color.a; - //convert to srgb as this color is being written post gamma correction - color = linear_to_srgb(color); - #ifdef WATER_FOG vec4 temp = applyWaterFogView(pos, vec4(color, al)); color = temp.rgb; |