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path: root/indra/newview/app_settings/shaders/class2
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2022-12-19SL-18779 Fix for water fog staying bright when sun is dark.Dave Parks
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-11-20Fix for SSAO not behaving properly.Geenz Linden
SL-18662
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
First pass of Screen Space Reflections Approved-by: Dave Parks
2022-11-02SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵Cosmic Linden
approprate texture transforms
2022-10-17Merged in SL-18340 (pull request #1158)Sabrina Shanman
SL-18340: Fix PBR alpha materials treating spotlight as point light Approved-by: Dave Parks
2022-10-13SL-18340: Consistently use HAS_SUN_SHADOW for shader permutationCosmic Linden
2022-10-13SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLightCosmic Linden
2022-10-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-13SL-18376 Fix for transparent legacy avatar bits disappearing.Dave Parks
2022-10-13SL-18362 Fix mac shader loadingBrad Kittenbrink
2022-10-13SL-18340: Fix PBR alpha materials treating spotlight as point lightCosmic Linden
2022-10-12SL-18190 Fix for mismatch between alpha and opaque water fog.Dave Parks
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵Dave Parks
remove some unused glsl files.
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split ↵Dave Parks
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
2022-10-10SL-18190 Use funky distance based error correction only on water surface ↵Dave Parks
(revisit for general use later).
2022-10-07SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ↵Dave Parks
make underWaterF and softenLightF apply water fog in linear space.
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-10-05SL-18190 WIP - Add refraction to water without splitting scene between above ↵Dave Parks
and below water
2022-10-04SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ↵Dave Parks
busted). WIP on reflection probe/PBR driven water shader.
2022-09-30SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. ↵Dave Parks
Restore SSAO to release version.
2022-09-29SL-18190 End of linear space odyssey -- just eat the conversions in ↵Dave Parks
atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
2022-09-29SL-18190 Fix for haze color being completely wrong (now it's just half wrong).Dave Parks
2022-09-28SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glslDave Parks
2022-09-28SL-18190 Parity with release viewer when reflections are disabled.Dave Parks
2022-09-28SL-18190 WIP - Linear space atmospherics take 2Dave Parks
2022-09-28SL-18190 Remove some (likely) superfluous color space conversionsDave Parks
2022-09-27SL-18190 Missed magic number.Dave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵Dave Parks
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity ↵Dave Parks
between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵Dave Parks
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
2022-09-01SL-17967 - block layout binding acceptable to appleHoward Stearns
2022-06-29SL-17274: Fix typo in reference to SL-14035Ptolemy
2022-06-24fix DRTVWR-559 mac build coding policy error for missing newline at EOFBrad Kittenbrink
2022-06-21SL-17274: Remove hard-coded magic number checking if G-Buffer flag is setPtolemy
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵Dave Parks
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-18Make reflection probe ambiance controllable by a saved settingDave Parks
2022-05-18SL-17416 Box reflection probe influence volumesDave Parks
2022-05-17SL-17416 Quick 'n dirty reflection probe override hack.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related ↵Dave Parks
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2021-04-29SL-14113: Merge duplicate shader constant for clarity.Ptolemy
2021-04-29SL-14113: Remove magic numbers. Take advantage of existing shader #defines ↵Ptolemy
injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
2021-04-29SL-14113 Cleanup typo and cross referencePtolemy
2021-04-29SL-14113 Fix moon hazePtolemy
2021-01-29SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside ↵Ptolemy
outside of the bound fbo in forward render class2 cloud shader