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path: root/indra/newview/app_settings/shaders/class2
AgeCommit message (Expand)Author
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-01-30Specular map support. This is the vast majority of the material parameters i...Geenz
2013-01-11Linearize spotlight textures.Geenz
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-09-09Use a customized normalized gaussian specular term.Jonathan Goodman
2012-08-16merge up to latest viewer-developmentOz Linden
2012-07-31merge up to latest viewer-developmentOz Linden
2012-06-28Merge cleanupDave Parks
2012-06-28MergeDave Parks
2012-06-28merge up to 3.3.3-releaseOz Linden
2012-06-22MAINT-653 Fix for shadow acne at high altitudesDave Parks
2012-06-22mergeDave Parks
2012-06-15MergeDave Parks
2012-06-13MergeGeenz
2012-05-30MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S...Dave Parks
2012-05-24MAINT-616 Fix for broken projectors.Dave Parks
2012-05-10Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...Jonathan Goodman
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-13merge changes for drtvwr-135Oz Linden
2012-03-27Tweaked the sun's glow to be less powerful.Jonathan Goodman
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled o...Leslie Linden
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...Leslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...Leslie Linden
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working agai...Leslie Linden
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...Dave Parks
2011-12-02SH-1912 Tweak based on QA/resident feedbackDave Parks
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-18Removed unused code from alpha fragment shaders to fix some mac rendering gli...Leslie Linden
2011-11-16SH-1618 FIXLeslie Linden
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-11-07SH-2546 Fix for black water under terrain (use vec3 instead of float for vary...Dave Parks
2011-11-01SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ...Dave Parks
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-27Remove some unused shadersDave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks