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path: root/indra/newview/app_settings/shaders/class2
AgeCommit message (Collapse)Author
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵Graham Linden
conversion in one place
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ↵Graham Linden
match more closely
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵Graham Linden
deferred (opaque objects)
2013-07-23NORSPEC-293 fix sRGB to linear conversion to not scrooge the darksGraham Linden
2013-07-23NORSPEC-285 NORSPEC-298 alpha vs diff color differencesGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction ↵Graham Linden
issues, alpha-blend objects still missing haze underwater
2013-07-12NORSPEC-291 WIP fix materials underwater with shadows onGraham Linden
2013-07-11NORSPEC-291 WIP fix avatar disappearingGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵Graham Madarasz (Graham)
dist broken
2013-07-03Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-07-03NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.Dave Parks
2013-07-03NORSPEC-293 better fix incorporating srgb_to_linear curve and applying ↵Graham Linden
texture gamma corrections to spot inputs
2013-07-02NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.Dave Parks
2013-06-26MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 ↵Dave Parks
implementations
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-19Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-19Point light color (de)correction.Dave Parks
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred ↵Dave Parks
rendering WRT to windlight and legacy shininess. Reviewed by Graham (a little bit).
2013-06-13NORSPEC-261 Better blending of environment map.Dave Parks
2013-06-13correct DOS line endingsOz Linden
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware ↵Graham Madarasz
and remove haxors
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵Dave Parks
testing based overhaul WIP Reviewed by Graham
2013-05-17NORSPEC-187 Add directionality to ambient lighting.Dave Parks
2013-05-17NORSPEC-187 Directional ambient work in progress.Dave Parks
2013-05-08Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-07Fix for bad light map generation/sampling.Dave Parks
2013-05-07Merge vwr-dev-matGraham Madarasz
2013-05-06MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when ↵Dave Parks
shadows are enabled.
2013-05-02Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-05-01Fix for sky being too bright with advanced lighting enabledDave Parks
2013-05-01Fix up specular highlights and gamma correction for projectors.Dave Parks
2013-04-30Merge vwr-dev-mat againGraham Madarasz
2013-04-30Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XMLGraham Madarasz
2013-04-30MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque ↵Dave Parks
distance attenuation
2013-04-29NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define'sDave Parks
2013-04-29Merged with https://bitbucket.org/lindenlab/viewer-development-materialsGeenz
2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's ↵Geenz
intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
2013-04-26Merge vwr-dev-matGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25NORSPEC-106 Fix for emissive mask overriding environment mask.Dave Parks
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops ↵Graham Madarasz
with nV mobile graphics cards
2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ↵Dave Parks
spotlight lighting
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Fix for alpha blended objects becoming too bright when gamma correction is ↵Geenz
applied.
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Mitigation for light attenuation looking different with gamma correction. ↵Geenz
Assume that light attenuation wants to be linearized before we apply gamma correction.
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks