Age | Commit message (Collapse) | Author |
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conversion in one place
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match more closely
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deferred (opaque objects)
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issues, alpha-blend objects still missing haze underwater
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dist broken
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https://bitbucket.org/lindenlab/viewer-development-materials
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texture gamma corrections to spot inputs
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implementations
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https://bitbucket.org/lindenlab/viewer-development-materials
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rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
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and remove haxors
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testing based overhaul WIP
Reviewed by Graham
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shadows are enabled.
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distance attenuation
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intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
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with nV mobile graphics cards
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spotlight lighting
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applied.
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Assume that light attenuation wants to be linearized before we apply gamma correction.
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