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path: root/indra/newview/app_settings/shaders/class2
AgeCommit message (Expand)Author
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2022-12-19SL-18779 Fix for water fog staying bright when sun is dark.Dave Parks
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-11-20Fix for SSAO not behaving properly.Geenz Linden
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-11-02SL-18485: Render GLTF materials with extension KHR_texture_transform with app...Cosmic Linden
2022-10-17Merged in SL-18340 (pull request #1158)Sabrina Shanman
2022-10-13SL-18340: Consistently use HAS_SUN_SHADOW for shader permutationCosmic Linden
2022-10-13SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLightCosmic Linden
2022-10-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-10-13SL-18376 Fix for transparent legacy avatar bits disappearing.Dave Parks
2022-10-13SL-18362 Fix mac shader loadingBrad Kittenbrink
2022-10-13SL-18340: Fix PBR alpha materials treating spotlight as point lightCosmic Linden
2022-10-12SL-18190 Fix for mismatch between alpha and opaque water fog.Dave Parks
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-10SL-18190 Use funky distance based error correction only on water surface (rev...Dave Parks
2022-10-07SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-10-05SL-18190 WIP - Add refraction to water without splitting scene between above ...Dave Parks
2022-10-04SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...Dave Parks
2022-09-30Port required changes to render rainbows and sun dogs to class1 deferred sky ...Rye Mutt
2022-09-30SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...Dave Parks
2022-09-29SL-18190 End of linear space odyssey -- just eat the conversions in atmospher...Dave Parks
2022-09-29SL-18190 Fix for haze color being completely wrong (now it's just half wrong).Dave Parks
2022-09-28SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glslDave Parks
2022-09-28SL-18190 Parity with release viewer when reflections are disabled.Dave Parks
2022-09-28SL-18190 WIP - Linear space atmospherics take 2Dave Parks
2022-09-28SL-18190 Remove some (likely) superfluous color space conversionsDave Parks
2022-09-27SL-18190 Missed magic number.Dave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...Dave Parks
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...Dave Parks
2022-09-01SL-17967 - block layout binding acceptable to appleHoward Stearns
2022-06-29SL-17274: Fix typo in reference to SL-14035Ptolemy
2022-06-24fix DRTVWR-559 mac build coding policy error for missing newline at EOFBrad Kittenbrink
2022-06-21SL-17274: Remove hard-coded magic number checking if G-Buffer flag is setPtolemy
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...Dave Parks
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-18Make reflection probe ambiance controllable by a saved settingDave Parks
2022-05-18SL-17416 Box reflection probe influence volumesDave Parks
2022-05-17SL-17416 Quick 'n dirty reflection probe override hack.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...Dave Parks
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2021-04-29SL-14113: Merge duplicate shader constant for clarity.Ptolemy
2021-04-29SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...Ptolemy
2021-04-29SL-14113 Cleanup typo and cross referencePtolemy