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path: root/indra/newview/app_settings/shaders/class2
AgeCommit message (Expand)Author
2019-04-22Fix mismatch between release and EEP in sunlight and ambient color from setti...Graham Linden
2019-04-19Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t...Graham Linden
2019-04-19SL-10967Graham Linden
2019-04-19Add directory names to sentinels in shaders so shaders with same filename can...Graham Linden
2019-04-18SL-10967Graham Linden
2019-04-15SL-10959Graham Linden
2019-04-10SL-10901Graham Linden
2019-04-10Revive the shading model that masks fog.Geenz
2019-04-10Fullbright + elimination of all references to calcFragAtmospherics.Geenz
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-04-09First stab at moving atmospheric var calcs to its own utility shader.Geenz
2019-04-08SL-5186Graham Linden
2019-04-08Make ambient clamping consistent between class1/2 deferred lighting and forwa...Graham Linden
2019-04-05SL-10896Graham Linden
2019-04-05SL-10821Graham Linden
2019-04-05SL-10854 part 2Graham Linden
2019-04-04SL-10854Graham Linden
2019-04-03Merged in Geenz/viewer-eep-shader-fixes/BUG-226620 (pull request #333)Rider Linden
2019-04-03Bring back specular bloom.Geenz
2019-04-03Make sure that the SL BRDF is being applied to objects lit by the sun and moon.Geenz
2019-04-03SL-10856Graham Linden
2019-04-02Merged in Geenz/viewer-eep-shader-fixes (pull request #322)Rider Linden
2019-04-02Make sure emissive is actually handled with atmospherics consistently.Geenz
2019-04-01Scale the specular contribution to account for brighter highlights.Geenz
2019-04-01Make sure that atmospheric calcs aren't done twice.Geenz
2019-04-01Whoops, forgot a shader!Geenz
2019-03-30Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o...Geenz
2019-03-29SL-10844, SL-10584Graham Linden
2019-03-28SL-10829, SL-10830Graham Linden
2019-03-27Fix projector falloff and attenuation handling.Graham Linden
2019-03-26More consistent lighting across ALM/non-ALM/deferred/forward rendering.Graham Linden
2019-03-25Add clamp to keep speccolor non-negative.Graham Linden
2019-03-22Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too.Graham Linden
2019-03-21SL-10751Graham Linden
2019-03-19SL-10764Graham Linden
2019-03-19SL-10764Graham Linden
2019-03-15SL-10743, SL-10744Graham Linden
2019-03-13SL-10741Graham Linden
2019-03-07Fix tabs.Graham Linden
2019-03-03SL-10664, SL-10666Graham Linden
2019-02-28EEP performance WIPGraham Linden
2019-02-26SL-10566 part the firstGraham Linden
2019-02-26SL-5186, SL-10612Graham Linden
2019-02-22SL-10415, SL-10612, SL-10569Graham Linden
2019-02-11SL-10500Graham Linden
2019-02-08SL-10415Graham Linden
2019-02-06SL-10478Graham Linden
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
2019-01-30SL-10415, SL-10434Graham Linden
2019-01-25SL-10303, SL-10414Graham Linden