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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2022-09-28
SL-18190 Parity with release viewer when reflections are disabled.
Dave Parks
2022-09-28
SL-18190 WIP - Linear space atmospherics take 2
Dave Parks
2022-09-28
SL-18190 Remove some (likely) superfluous color space conversions
Dave Parks
2022-09-27
SL-18190 Missed magic number.
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-09-01
SL-17967 - block layout binding acceptable to apple
Howard Stearns
2022-06-29
SL-17274: Fix typo in reference to SL-14035
Ptolemy
2022-06-24
fix DRTVWR-559 mac build coding policy error for missing newline at EOF
Brad Kittenbrink
2022-06-21
SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set
Ptolemy
2022-06-21
SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
Ptolemy
2022-05-24
SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...
Dave Parks
2022-05-19
SL-17286 Reflection probe alpha/fullbright support.
Dave Parks
2022-05-18
Make reflection probe ambiance controllable by a saved setting
Dave Parks
2022-05-18
SL-17416 Box reflection probe influence volumes
Dave Parks
2022-05-17
SL-17416 Quick 'n dirty reflection probe override hack.
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-04
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...
Dave Parks
2022-04-29
SL-17282 prototype mixing of reflection map into legacy materials
Dave Parks
2021-04-29
SL-14113: Merge duplicate shader constant for clarity.
Ptolemy
2021-04-29
SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...
Ptolemy
2021-04-29
SL-14113 Cleanup typo and cross reference
Ptolemy
2021-04-29
SL-14113 Fix moon haze
Ptolemy
2021-01-29
SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside outside...
Ptolemy
2021-01-22
SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim...
Ptolemy
2021-01-19
SL-13629, reconstruct rainbow lookup coord to reduce interior banding
Dave Houlton
2021-01-13
SL-13629 Modify texcoord to reverse rainbow color order
Dave Houlton
2021-01-06
SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection
Ptolemy
2020-09-29
Merge branch 'master' 6.4.10 into DRTVWR-510
Dave Houlton
2020-09-16
DRTVWR-4976 Misc shader cleanup.
Dave Houlton
2020-09-16
SL-13768 clang-format class2 deferred skyF.glsl (whitespace)
Dave Houlton
2020-09-16
SL-13768 de-obfuscate the ALM version of skyF.glsl
Dave Houlton
2020-09-15
SL-13768 remove moon glow from ALM deferred path as well
Dave Houlton
2020-08-28
SL-13768 clang-format shader files (whitespace)
Dave Houlton
2020-08-28
SL-13768 de-obfuscate cloud/sky vertex shaders
Dave Houlton
2020-08-28
SL-13768 remove moon glow from sky and clouds
Dave Houlton
2020-07-21
SL-13416 eliminate sun/moon specular on shadowed surfaces
Dave Houlton
2020-07-14
SL-13163 - Fix (revert) EEP specular contribution calculation for deferred
Dave Houlton
2020-06-22
SL-13416 eliminate sun/moon specular on shadowed surfaces
Dave Houlton
2020-06-16
SL-13449, fix link errors for class1 soften shaders
Dave Houlton
2020-06-13
SL-13084 Combined commit for the EEP specular color fix
Dave Houlton
2020-06-05
SL-13084: Add references to other common files
Ptolemy
2020-06-05
SL-13084: Move texture coords section to top in class2/windlight/cloudsV to m...
Ptolemy
2020-06-05
SL-13084: Fix inverted cloud scroll with ALM is off
Ptolemy
2020-06-05
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cl...
Ptolemy
2020-05-21
SL-13163 - Fix (revert) EEP specular contribution calculation for deferred
Dave Houlton
2020-04-14
SL-13019, fix broken varying linkage on MacOS
Dave Houlton
2020-03-25
Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl
Runitai Linden
2020-03-24
Fix for bad fullbright shiny shininess values and inconsistency between mater...
Runitai Linden
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