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path: root/indra/newview/app_settings/shaders/class2
AgeCommit message (Expand)Author
2022-10-12SL-18190 Fix for mismatch between alpha and opaque water fog.Dave Parks
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-10SL-18190 Use funky distance based error correction only on water surface (rev...Dave Parks
2022-10-07SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-10-05SL-18190 WIP - Add refraction to water without splitting scene between above ...Dave Parks
2022-10-04SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...Dave Parks
2022-09-30Port required changes to render rainbows and sun dogs to class1 deferred sky ...Rye Mutt
2022-09-30SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...Dave Parks
2022-09-29SL-18190 End of linear space odyssey -- just eat the conversions in atmospher...Dave Parks
2022-09-29SL-18190 Fix for haze color being completely wrong (now it's just half wrong).Dave Parks
2022-09-28SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glslDave Parks
2022-09-28SL-18190 Parity with release viewer when reflections are disabled.Dave Parks
2022-09-28SL-18190 WIP - Linear space atmospherics take 2Dave Parks
2022-09-28SL-18190 Remove some (likely) superfluous color space conversionsDave Parks
2022-09-27SL-18190 Missed magic number.Dave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...Dave Parks
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...Dave Parks
2022-09-01SL-17967 - block layout binding acceptable to appleHoward Stearns
2022-06-29SL-17274: Fix typo in reference to SL-14035Ptolemy
2022-06-24fix DRTVWR-559 mac build coding policy error for missing newline at EOFBrad Kittenbrink
2022-06-21SL-17274: Remove hard-coded magic number checking if G-Buffer flag is setPtolemy
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...Dave Parks
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-18Make reflection probe ambiance controllable by a saved settingDave Parks
2022-05-18SL-17416 Box reflection probe influence volumesDave Parks
2022-05-17SL-17416 Quick 'n dirty reflection probe override hack.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...Dave Parks
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2021-04-29SL-14113: Merge duplicate shader constant for clarity.Ptolemy
2021-04-29SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...Ptolemy
2021-04-29SL-14113 Cleanup typo and cross referencePtolemy
2021-04-29SL-14113 Fix moon hazePtolemy
2021-01-29SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside outside...Ptolemy
2021-01-22SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim...Ptolemy
2021-01-19SL-13629, reconstruct rainbow lookup coord to reduce interior bandingDave Houlton
2021-01-13SL-13629 Modify texcoord to reverse rainbow color orderDave Houlton
2021-01-06SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflectionPtolemy
2020-09-29Merge branch 'master' 6.4.10 into DRTVWR-510Dave Houlton
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
2020-09-16SL-13768 clang-format class2 deferred skyF.glsl (whitespace)Dave Houlton
2020-09-16SL-13768 de-obfuscate the ALM version of skyF.glslDave Houlton
2020-09-15SL-13768 remove moon glow from ALM deferred path as wellDave Houlton
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton