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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2022-05-04
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...
Dave Parks
2022-04-29
SL-17282 prototype mixing of reflection map into legacy materials
Dave Parks
2021-04-29
SL-14113: Merge duplicate shader constant for clarity.
Ptolemy
2021-04-29
SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...
Ptolemy
2021-04-29
SL-14113 Cleanup typo and cross reference
Ptolemy
2021-04-29
SL-14113 Fix moon haze
Ptolemy
2021-01-29
SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside outside...
Ptolemy
2021-01-22
SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim...
Ptolemy
2021-01-19
SL-13629, reconstruct rainbow lookup coord to reduce interior banding
Dave Houlton
2021-01-13
SL-13629 Modify texcoord to reverse rainbow color order
Dave Houlton
2021-01-06
SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection
Ptolemy
2020-09-29
Merge branch 'master' 6.4.10 into DRTVWR-510
Dave Houlton
2020-09-16
DRTVWR-4976 Misc shader cleanup.
Dave Houlton
2020-09-16
SL-13768 clang-format class2 deferred skyF.glsl (whitespace)
Dave Houlton
2020-09-16
SL-13768 de-obfuscate the ALM version of skyF.glsl
Dave Houlton
2020-09-15
SL-13768 remove moon glow from ALM deferred path as well
Dave Houlton
2020-08-28
SL-13768 clang-format shader files (whitespace)
Dave Houlton
2020-08-28
SL-13768 de-obfuscate cloud/sky vertex shaders
Dave Houlton
2020-08-28
SL-13768 remove moon glow from sky and clouds
Dave Houlton
2020-07-21
SL-13416 eliminate sun/moon specular on shadowed surfaces
Dave Houlton
2020-07-14
SL-13163 - Fix (revert) EEP specular contribution calculation for deferred
Dave Houlton
2020-06-22
SL-13416 eliminate sun/moon specular on shadowed surfaces
Dave Houlton
2020-06-16
SL-13449, fix link errors for class1 soften shaders
Dave Houlton
2020-06-13
SL-13084 Combined commit for the EEP specular color fix
Dave Houlton
2020-06-05
SL-13084: Add references to other common files
Ptolemy
2020-06-05
SL-13084: Move texture coords section to top in class2/windlight/cloudsV to m...
Ptolemy
2020-06-05
SL-13084: Fix inverted cloud scroll with ALM is off
Ptolemy
2020-06-05
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cl...
Ptolemy
2020-05-21
SL-13163 - Fix (revert) EEP specular contribution calculation for deferred
Dave Houlton
2020-04-14
SL-13019, fix broken varying linkage on MacOS
Dave Houlton
2020-03-25
Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl
Runitai Linden
2020-03-24
Fix for bad fullbright shiny shininess values and inconsistency between mater...
Runitai Linden
2020-03-20
WIP - Make EEP match production.
Runitai Linden
2020-03-13
SL-12850 Adhere to coding standard
Ptolemy
2020-03-13
SL-12850 remove debug
Ptolemy
2020-03-13
SL-12850
Ptolemy
2020-03-13
SL-12233 Fix for disagreement between fullbright implementations with ALM on ...
Runitai Linden
2020-03-06
SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off
Ptolemy
2020-03-06
Fix for sunlight having improper gamma curve for angular attenuation. Fix fo...
Runitai Linden
2020-03-06
Fix for sky in wrong color space.
Runitai Linden
2020-03-06
Fix for under water being much brighter and mismatching between alpha and def...
Runitai Linden
2020-03-05
WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...
Runitai Linden
2020-03-04
Changes somehow missing from last commit
Runitai Linden
2020-02-25
SL-12574: Simplify Direct Ambient
Ptolemy
2020-02-07
DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight
Ptolemy
2020-02-04
SL-12005, back out SRGB changes for projector spotlights
Dave Houlton
2019-12-03
SL-11055 Increase fog burn-through for fullbrights (for reals)
Dave Houlton
2019-11-25
Roll back commit 41531
Dave Houlton
2019-11-19
SL-11055 Add back pre-EEP fog burnthrough for fullbrights
Dave Houlton
2019-08-13
SL-11589
Graham Linden
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