Age | Commit message (Collapse) | Author |
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-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
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overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
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injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
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outside of the bound fbo in forward render class2 cloud shader
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dim in EEP
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Removed some potential div-by-0 NaNs and a mangled clamp.
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SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13084: Fix inverted cloud scroll with ALM is off
SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV
SL-13084: Add references to other common files
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match class1/deffered/cloudsV
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Cloud Image and direction to match Cloud Scroll
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materialF and fullbrightShinyF
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