Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-29 | SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside ↵ | Ptolemy | |
outside of the bound fbo in forward render class2 cloud shader | |||
2021-01-22 | SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually ↵ | Ptolemy | |
dim in EEP | |||
2021-01-19 | SL-13629, reconstruct rainbow lookup coord to reduce interior banding | Dave Houlton | |
2021-01-13 | SL-13629 Modify texcoord to reverse rainbow color order | Dave Houlton | |
2021-01-06 | SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection | Ptolemy | |
2020-09-29 | Merge branch 'master' 6.4.10 into DRTVWR-510 | Dave Houlton | |
2020-09-16 | DRTVWR-4976 Misc shader cleanup. | Dave Houlton | |
Removed some potential div-by-0 NaNs and a mangled clamp. | |||
2020-09-16 | SL-13768 clang-format class2 deferred skyF.glsl (whitespace) | Dave Houlton | |
2020-09-16 | SL-13768 de-obfuscate the ALM version of skyF.glsl | Dave Houlton | |
2020-09-15 | SL-13768 remove moon glow from ALM deferred path as well | Dave Houlton | |
2020-08-28 | SL-13768 clang-format shader files (whitespace) | Dave Houlton | |
2020-08-28 | SL-13768 de-obfuscate cloud/sky vertex shaders | Dave Houlton | |
2020-08-28 | SL-13768 remove moon glow from sky and clouds | Dave Houlton | |
2020-07-21 | SL-13416 eliminate sun/moon specular on shadowed surfaces | Dave Houlton | |
2020-07-14 | SL-13163 - Fix (revert) EEP specular contribution calculation for deferred | Dave Houlton | |
2020-06-22 | SL-13416 eliminate sun/moon specular on shadowed surfaces | Dave Houlton | |
2020-06-16 | SL-13449, fix link errors for class1 soften shaders | Dave Houlton | |
2020-06-13 | SL-13084 Combined commit for the EEP specular color fix | Dave Houlton | |
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13084: Fix inverted cloud scroll with ALM is off SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV SL-13084: Add references to other common files | |||
2020-06-05 | SL-13084: Add references to other common files | Ptolemy | |
2020-06-05 | SL-13084: Move texture coords section to top in class2/windlight/cloudsV to ↵ | Ptolemy | |
match class1/deffered/cloudsV | |||
2020-06-05 | SL-13084: Fix inverted cloud scroll with ALM is off | Ptolemy | |
2020-06-05 | SL-13084: Fix clouds flipped along East/West axis to match texture preview ↵ | Ptolemy | |
Cloud Image and direction to match Cloud Scroll | |||
2020-05-21 | SL-13163 - Fix (revert) EEP specular contribution calculation for deferred | Dave Houlton | |
2020-04-14 | SL-13019, fix broken varying linkage on MacOS | Dave Houlton | |
2020-03-25 | Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl | Runitai Linden | |
2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between ↵ | Runitai Linden | |
materialF and fullbrightShinyF | |||
2020-03-20 | WIP - Make EEP match production. | Runitai Linden | |
2020-03-13 | SL-12850 Adhere to coding standard | Ptolemy | |
2020-03-13 | SL-12850 remove debug | Ptolemy | |
2020-03-13 | SL-12850 | Ptolemy | |
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵ | Runitai Linden | |
and off. | |||
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy | |
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix ↵ | Runitai Linden | |
for lack of angular attenuation on ambient lighting on triangles facing away from sun. | |||
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden | |
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and ↵ | Runitai Linden | |
deferred. Don't make terrain fullbright under water. | |||
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2020-03-04 | Changes somehow missing from last commit | Runitai Linden | |
2020-02-25 | SL-12574: Simplify Direct Ambient | Ptolemy | |
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy | |
2020-02-04 | SL-12005, back out SRGB changes for projector spotlights | Dave Houlton | |
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it. | |||
2019-12-03 | SL-11055 Increase fog burn-through for fullbrights (for reals) | Dave Houlton | |
2019-11-25 | Roll back commit 41531 | Dave Houlton | |
2019-11-19 | SL-11055 Add back pre-EEP fog burnthrough for fullbrights | Dave Houlton | |
2019-08-13 | SL-11589 | Graham Linden | |
Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude. | |||
2019-07-24 | SL-11550 | Graham Linden | |
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-07-22 | SL-11443 | Graham Linden | |
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders. | |||
2019-07-12 | SL-11545 | Graham Linden | |
Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs). Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does. | |||
2019-07-10 | SL-1491 | Graham Linden | |
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow. | |||
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden | |
Fix emissives without normal maps clobbering the alpha output in materialF. Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid). Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom. |