Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink | |
2022-10-13 | SL-18362 Fix mac shader loading | Brad Kittenbrink | |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵ | Dave Parks | |
remove some unused glsl files. | |||
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. ↵ | Dave Parks | |
Restore SSAO to release version. | |||
2022-09-29 | SL-18190 End of linear space odyssey -- just eat the conversions in ↵ | Dave Parks | |
atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact. | |||
2022-09-29 | SL-18190 Fix for haze color being completely wrong (now it's just half wrong). | Dave Parks | |
2022-09-28 | SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl | Dave Parks | |
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks | |
2022-09-28 | SL-18190 Remove some (likely) superfluous color space conversions | Dave Parks | |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵ | Dave Parks | |
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. | |||
2021-04-29 | SL-14113: Merge duplicate shader constant for clarity. | Ptolemy | |
2021-04-29 | SL-14113: Remove magic numbers. Take advantage of existing shader #defines ↵ | Ptolemy | |
injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file. | |||
2021-04-29 | SL-14113 Cleanup typo and cross reference | Ptolemy | |
2021-04-29 | SL-14113 Fix moon haze | Ptolemy | |
2021-01-29 | SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside ↵ | Ptolemy | |
outside of the bound fbo in forward render class2 cloud shader | |||
2021-01-22 | SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually ↵ | Ptolemy | |
dim in EEP | |||
2020-09-29 | Merge branch 'master' 6.4.10 into DRTVWR-510 | Dave Houlton | |
2020-09-16 | DRTVWR-4976 Misc shader cleanup. | Dave Houlton | |
Removed some potential div-by-0 NaNs and a mangled clamp. | |||
2020-08-28 | SL-13768 clang-format shader files (whitespace) | Dave Houlton | |
2020-08-28 | SL-13768 de-obfuscate cloud/sky vertex shaders | Dave Houlton | |
2020-08-28 | SL-13768 remove moon glow from sky and clouds | Dave Houlton | |
2020-06-16 | SL-13449, fix link errors for class1 soften shaders | Dave Houlton | |
2020-06-13 | SL-13084 Combined commit for the EEP specular color fix | Dave Houlton | |
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13084: Fix inverted cloud scroll with ALM is off SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV SL-13084: Add references to other common files | |||
2020-06-05 | SL-13084: Add references to other common files | Ptolemy | |
2020-06-05 | SL-13084: Move texture coords section to top in class2/windlight/cloudsV to ↵ | Ptolemy | |
match class1/deffered/cloudsV | |||
2020-06-05 | SL-13084: Fix inverted cloud scroll with ALM is off | Ptolemy | |
2020-06-05 | SL-13084: Fix clouds flipped along East/West axis to match texture preview ↵ | Ptolemy | |
Cloud Image and direction to match Cloud Scroll | |||
2020-04-14 | SL-13019, fix broken varying linkage on MacOS | Dave Houlton | |
2020-03-25 | Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl | Runitai Linden | |
2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between ↵ | Runitai Linden | |
materialF and fullbrightShinyF | |||
2020-03-20 | WIP - Make EEP match production. | Runitai Linden | |
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵ | Runitai Linden | |
and off. | |||
2019-12-03 | SL-11055 Increase fog burn-through for fullbrights (for reals) | Dave Houlton | |
2019-11-25 | Roll back commit 41531 | Dave Houlton | |
2019-11-19 | SL-11055 Add back pre-EEP fog burnthrough for fullbrights | Dave Houlton | |
2019-08-13 | SL-11589 | Graham Linden | |
Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude. | |||
2019-07-24 | SL-11550 | Graham Linden | |
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-07-22 | SL-11443 | Graham Linden | |
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders. | |||
2019-07-12 | SL-11545 | Graham Linden | |
Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs). Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does. | |||
2019-07-10 | SL-1491 | Graham Linden | |
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow. | |||
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden | |
Fix emissives without normal maps clobbering the alpha output in materialF. Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid). Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom. | |||
2019-06-20 | SL-9989 | Graham Linden | |
Remove use of distance multiplier from sky shaders (but leave in the atmospherics helpers). | |||
2019-06-20 | SL-11373 | Graham Linden | |
Fix class2/windlight clouds. | |||
2019-06-19 | Sky fixes. | Graham Linden | |
Make class1 sky use pre-projection pos to get proper distances for attenuation. Make all sky shaders use the dist_mul again. Revert to using old sky tessellation logic (may regress bugs addressed by new tess code). | |||
2019-06-18 | SL-11041 | Graham Linden | |
Revert fix for SL_11406 causing regression of SL-11041 | |||
2019-06-18 | Fix sky atmospherics in class1 to match class2 and Mid. | Graham Linden | |
2019-06-12 | SL-11406 | Graham Linden | |
Adjust atmospheric lighting in frag shader. | |||
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden | |
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release. | |||
2019-06-10 | SL-10969, SL-11051 | Graham Linden | |
Make fullbright alpha mask with mask cutoff == 0 not generate shadows. Adjust handling of ambient across forward and deferred again. |