Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵ | Dave Parks | |
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance. | |||
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink | |
2022-10-13 | SL-18362 Fix mac shader loading | Brad Kittenbrink | |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵ | Dave Parks | |
remove some unused glsl files. | |||
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. ↵ | Dave Parks | |
Restore SSAO to release version. | |||
2022-09-29 | SL-18190 End of linear space odyssey -- just eat the conversions in ↵ | Dave Parks | |
atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact. | |||
2022-09-29 | SL-18190 Fix for haze color being completely wrong (now it's just half wrong). | Dave Parks | |
2022-09-28 | SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl | Dave Parks | |
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks | |
2022-09-28 | SL-18190 Remove some (likely) superfluous color space conversions | Dave Parks | |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵ | Dave Parks | |
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. | |||
2021-04-29 | SL-14113: Merge duplicate shader constant for clarity. | Ptolemy | |
2021-04-29 | SL-14113: Remove magic numbers. Take advantage of existing shader #defines ↵ | Ptolemy | |
injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file. | |||
2021-04-29 | SL-14113 Cleanup typo and cross reference | Ptolemy | |
2021-04-29 | SL-14113 Fix moon haze | Ptolemy | |
2021-01-29 | SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside ↵ | Ptolemy | |
outside of the bound fbo in forward render class2 cloud shader | |||
2021-01-22 | SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually ↵ | Ptolemy | |
dim in EEP | |||
2020-09-29 | Merge branch 'master' 6.4.10 into DRTVWR-510 | Dave Houlton | |
2020-09-16 | DRTVWR-4976 Misc shader cleanup. | Dave Houlton | |
Removed some potential div-by-0 NaNs and a mangled clamp. | |||
2020-08-28 | SL-13768 clang-format shader files (whitespace) | Dave Houlton | |
2020-08-28 | SL-13768 de-obfuscate cloud/sky vertex shaders | Dave Houlton | |
2020-08-28 | SL-13768 remove moon glow from sky and clouds | Dave Houlton | |
2020-06-16 | SL-13449, fix link errors for class1 soften shaders | Dave Houlton | |
2020-06-13 | SL-13084 Combined commit for the EEP specular color fix | Dave Houlton | |
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13084: Fix inverted cloud scroll with ALM is off SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV SL-13084: Add references to other common files | |||
2020-06-05 | SL-13084: Add references to other common files | Ptolemy | |
2020-06-05 | SL-13084: Move texture coords section to top in class2/windlight/cloudsV to ↵ | Ptolemy | |
match class1/deffered/cloudsV | |||
2020-06-05 | SL-13084: Fix inverted cloud scroll with ALM is off | Ptolemy | |
2020-06-05 | SL-13084: Fix clouds flipped along East/West axis to match texture preview ↵ | Ptolemy | |
Cloud Image and direction to match Cloud Scroll | |||
2020-04-14 | SL-13019, fix broken varying linkage on MacOS | Dave Houlton | |
2020-03-25 | Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl | Runitai Linden | |
2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between ↵ | Runitai Linden | |
materialF and fullbrightShinyF | |||
2020-03-20 | WIP - Make EEP match production. | Runitai Linden | |
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵ | Runitai Linden | |
and off. | |||
2019-12-03 | SL-11055 Increase fog burn-through for fullbrights (for reals) | Dave Houlton | |
2019-11-25 | Roll back commit 41531 | Dave Houlton | |
2019-11-19 | SL-11055 Add back pre-EEP fog burnthrough for fullbrights | Dave Houlton | |
2019-08-13 | SL-11589 | Graham Linden | |
Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude. | |||
2019-07-24 | SL-11550 | Graham Linden | |
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-07-22 | SL-11443 | Graham Linden | |
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders. | |||
2019-07-12 | SL-11545 | Graham Linden | |
Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs). Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does. | |||
2019-07-10 | SL-1491 | Graham Linden | |
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow. | |||
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden | |
Fix emissives without normal maps clobbering the alpha output in materialF. Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid). Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom. | |||
2019-06-20 | SL-9989 | Graham Linden | |
Remove use of distance multiplier from sky shaders (but leave in the atmospherics helpers). | |||
2019-06-20 | SL-11373 | Graham Linden | |
Fix class2/windlight clouds. | |||
2019-06-19 | Sky fixes. | Graham Linden | |
Make class1 sky use pre-projection pos to get proper distances for attenuation. Make all sky shaders use the dist_mul again. Revert to using old sky tessellation logic (may regress bugs addressed by new tess code). | |||
2019-06-18 | SL-11041 | Graham Linden | |
Revert fix for SL_11406 causing regression of SL-11041 | |||
2019-06-18 | Fix sky atmospherics in class1 to match class2 and Mid. | Graham Linden | |
2019-06-12 | SL-11406 | Graham Linden | |
Adjust atmospheric lighting in frag shader. | |||
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden | |
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release. |