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path: root/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
AgeCommit message (Expand)Author
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ...Runitai Linden
2019-12-03SL-11055 Increase fog burn-through for fullbrights (for reals)Dave Houlton
2019-11-25Roll back commit 41531Dave Houlton
2019-11-19SL-11055 Add back pre-EEP fog burnthrough for fullbrightsDave Houlton
2019-06-03SL-10966Graham Linden
2019-05-17SL-11220Graham Linden
2019-05-13SL-11149Graham Linden
2019-05-09SL-11149Graham Linden
2019-04-26Lighting WIPGraham Linden
2019-04-19SL-10967Graham Linden
2019-04-19Add directory names to sentinels in shaders so shaders with same filename can...Graham Linden
2019-04-18SL-10967Graham Linden
2019-03-03SL-10664, SL-10666Graham Linden
2019-02-28EEP performance WIPGraham Linden
2018-11-19SL-10032Graham Linden
2018-11-15SL-10066 and SL-10067Graham Linden
2018-11-12SL-10044 SL-10045Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...Graham Linden
2018-11-01Back out unintended shader changes from SL-10000 fix.Graham Linden
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-10-10Remove unused uniforms from atmospherics helper shaders.Graham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2018-03-12De-duplicate deferred shader code for atmospherics and transport.Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2010-10-06ATI compatibility passDave Parks
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
2008-02-27Merge of windlight into release (QAR-286). This includes all changes inBrad Kittenbrink