summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2019-06-03 11:30:41 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-03 11:30:41 -0700
commit16d3279995bcb4a4766b721d0897b3d2199971d5 (patch)
tree0a64b4323552044cf9e88e12f7c77804f26c0426 /indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
parent9d73d103bc137a9de5ccf550b9ceaf61c419179a (diff)
SL-10966
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/transportF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/transportF.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index f9d2a36818..d2d839ed05 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -50,12 +50,12 @@ vec3 atmosTransport(vec3 light)
vec3 fullbrightAtmosTransport(vec3 light)
{
- float brightness = dot(light.rgb, vec3(0.33333));
- return atmosTransportFrag(light * 0.5, getAdditiveColor() * (brightness * 0.5 + 0.5), getAtmosAttenuation());
+ float brightness = dot(light.rgb * 0.5, vec3(0.3333)) + 0.1;
+ return atmosTransportFrag(light * 0.5, getAdditiveColor() * brightness, getAtmosAttenuation());
}
vec3 fullbrightShinyAtmosTransport(vec3 light)
{
- float brightness = dot(light.rgb, vec3(0.33333));
+ float brightness = dot(light.rgb * 0.5, vec3(0.33333)) + 0.1;
return atmosTransportFrag(light * 0.5, getAdditiveColor() * (brightness * brightness), getAtmosAttenuation());
}